public void EndDeathTimer() { deathRoot.SetActive(false); deathParticles.SetActive(false); CameraControl camera = Camera.main.GetComponent <CameraControl>(); camera.ChangeProfile(Defs.PostProcessingProfile.Normal); camera.offsetMagnitude = 6; GetComponent <CanvasGroup>().alpha = 1; }
public void InitiateDeathTimer() { GetComponent <CanvasGroup>().alpha = 0; deathRoot.SetActive(true); deathParticles.SetActive(true); CameraControl camera = Camera.main.GetComponent <CameraControl>(); camera.ChangeProfile(Defs.PostProcessingProfile.Death); camera.offsetMagnitude = 1; }