Ejemplo n.º 1
0
    public void Window_ResultPopup(CWindowResultPopup.CWindowResultData _data, System.Action <int> _callback)
    {
        //GameObject Root_ui = GameObject.Find("root_window)"); //ui attach
        GameObject go = GameObject.Instantiate(Resources.Load("Prefabs/UI/Popup/ResultPopup"), Vector3.zero, Quaternion.identity) as GameObject;

        go.transform.parent        = Root_ui.transform;
        go.transform.localPosition = Vector3.zero;
        go.transform.localRotation = Quaternion.identity;
        go.transform.localScale    = Vector3.one;

        CWindowResultPopup w = go.GetComponent <CWindowResultPopup>();

        w.Show(_data, _callback);
    }
Ejemplo n.º 2
0
    void ClickButton(E_BLOCK_COLOR_TYPE _colorType)
    {
        if (Block_List.Count < 0)
        {
            return;
        }

        if (TouchStartTextObject.activeSelf && isGameOver)
        {
            isGameOver = false;
            TouchStartTextObject.SetActive(false);
        }


        Block checkBlock = Block_List.Find(((list) => list.GetBlockData().nFloorIndex == nFloorCount + 1));

        switch (checkBlock.CheckBlock(_colorType))
        {
        case E_CHECK_BLOCK.E_SUCCESS:
        {
            sliderTimer.value += 1;

            checkBlock.SetBlockColor(E_BLOCK_COLOR_TYPE.E_NONE);
            NextStair();
        }
        break;

        case E_CHECK_BLOCK.E_FAILED:
        {
#if CHEAT
            checkBlock.SetBlockColor(E_BLOCK_COLOR_TYPE.E_NONE);
            NextStair();
#endif
            isGameOver = true;

            CWindowResultPopup.CWindowResultData data = new CWindowResultPopup.CWindowResultData();

            //임시
            data.strTitle      = "Result";
            data.strOk         = "Lobby";
            data.strCancle     = "Restart";
            data.strScoreValue = nFloorCount.ToString();

            GameManager.Instance.Window_ResultPopup(data, (result) =>
                {
                    switch (result)
                    {
                    case (int)CWindowResultPopup.E_WINDOW_RESULT.E_LOBBY:
                        {
                            BlocksClear();
                            uiManager.ShowScene(this, E_GAME_SCENE.E_LOBBY);
                        }
                        break;

                    case (int)CWindowResultPopup.E_WINDOW_RESULT.E_RESTART:
                        {
                            GameInit();
                        }
                        break;
                    }
                });
        }
        break;
        }
    }