Ejemplo n.º 1
0
        /// <summary>
        /// Dispatched version of join game success which can launch the new window
        /// </summary>
        /// <param name="game"></param>
        public void joinGameSuccessDispatched(Game game)
        {
            ChatViewModel gameChat = new ChatViewModel(game.id, this, game);
            gameChat.leaveGame += mgr.leaveGame;
            gameChat.sendGameChat = sendGameChat;
            gameChat.leaveGame += exitGame;

            //Weird error here
                ChatWindows.Add(gameChat);
            gameChat.addBuddyList += addToBuddyList;
            gameChat.wind.sendPM += sendPM;

            //Create a new GUIBundle and update the game chat window with existing players
            GUIBundle newGameBund = new GUIBundle();
            newGameBund.gameNum = game.id;
            newGameBund.Users = game.users;
            updateWindow(newGameBund);
            currGame = game;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Creates a new chat window for the main chat
        /// </summary>
        private void initializeServerChatWindow()
        {
            ChatViewModel mainWin = new ChatViewModel(MAINCHAT, this);
            mainWin.winClosed += onMainChatClosed;
            mainWin.sendGameChat = sendGameChat;
            mainWin.addBuddyList += addToBuddyList;
            mainWin.gameNumber = MAINCHAT;

            mainWin.wind.sendPM += sendPM;

            ChatWindows.Add(mainWin);
        }