Ejemplo n.º 1
0
        /// <inheritdoc />
        public double Noise(INoise3D sourceNoise, double x, double y, double z)
        {
            INoiseDistorter3DContracts.Noise(sourceNoise);

            return(this.distorter.Noise(sourceNoise, x, y, z).ConvertRange(
                       this.sourceNoiseStart, this.sourceNoiseEnd, this.resultNoiseStart, this.resultNoiseEnd));
        }
Ejemplo n.º 2
0
        /// <inheritdoc />
        public double Noise(INoise3D sourceNoise, double x, double y, double z)
        {
            INoiseDistorter3DContracts.Noise(sourceNoise);

            double result = 0;

            foreach (var distorter in this.distorters)
            {
                result += distorter.Noise(sourceNoise, x, y, z);
            }

            return(result);
        }
Ejemplo n.º 3
0
        /// <inheritdoc />
        public double Noise(INoise3D sourceNoise, double x, double y, double z)
        {
            INoiseDistorter3DContracts.Noise(sourceNoise);

            double result = this.distorter.Noise(sourceNoise, x, y, z);

            int weight = 2;

            for (int octave = 2; octave <= this.numberOfOctaves; octave++)
            {
                result += this.distorter.Noise(sourceNoise, x * weight, y * weight, z * weight) / weight;
                weight *= 2;
            }

            return(result);
        }
Ejemplo n.º 4
0
        /// <inheritdoc />
        public double Noise(INoise3D sourceNoise, double x, double y, double z)
        {
            INoiseDistorter3DContracts.Noise(sourceNoise);

            return(this.distorter.Noise(sourceNoise, x + this.xShift, y + this.yShift, z + this.zShift));
        }
Ejemplo n.º 5
0
        /// <inheritdoc />
        public double Noise(INoise3D sourceNoise, double x, double y, double z)
        {
            INoiseDistorter3DContracts.Noise(sourceNoise);

            return(this.distorter.Noise(sourceNoise, x, y, z) * this.amplitude);
        }
Ejemplo n.º 6
0
        /// <inheritdoc />
        public double Noise(INoise3D sourceNoise, double x, double y, double z)
        {
            INoiseDistorter3DContracts.Noise(sourceNoise);

            return(this.distorter.Noise(sourceNoise, x * this.xFrequency, y * this.yFrequency, z * this.zFrequency));
        }
Ejemplo n.º 7
0
        /// <inheritdoc />
        public double Noise(INoise3D sourceNoise, double x, double y, double z)
        {
            INoiseDistorter3DContracts.Noise(sourceNoise);

            return(sourceNoise.Noise(x, y, z));
        }
Ejemplo n.º 8
0
        /// <inheritdoc />
        public double Noise(INoise3D sourceNoise, double x, double y, double z)
        {
            INoiseDistorter3DContracts.Noise(sourceNoise);

            return(this.distorter.Noise(sourceNoise, x, y, z).Clamp(this.min, this.max));
        }