Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     background       = GetComponent <MeshRenderer>().material;
     background.color = Color.black;
     blacked          = true;
     heartRender      = heart.GetComponent <SpriteRenderer>();
 }
Ejemplo n.º 2
0
    public void SpawnBlock(float newSpeed)
    {
        //Spawn beat at the beat spawn point
        GameObject newBeat = Instantiate(beatPrefab, beatSpawnPoint.transform.position, beatSpawnPoint.transform.rotation, gameObject.transform.parent);
        Beat       beat    = newBeat.GetComponent <Beat>();

        //Set the beats parent block to this block and add it to the beat list
        beat.parentBlock = this;
        beat.speed       = newSpeed;

        SpriteRenderer beatSpriteRend = beat.GetComponent <SpriteRenderer>();

        beatSpriteRend.sprite = beatSprite;

        beats.Add(newBeat);
    }