Ejemplo n.º 1
0
        private void GenerateBeat(Beat beat, int startMove)
        {
            // TODO: take care of tripletfeel
            var start    = beat.Start;
            var duration = beat.CalculateDuration();

            var track = beat.Voice.Bar.Track;

            for (int i = 0, j = beat.Automations.Count; i < j; i++)
            {
                GenerateAutomation(beat, beat.Automations[i], startMove);
            }

            if (beat.IsRest)
            {
                _handler.AddRest(track.Index, start + startMove, track.PlaybackInfo.PrimaryChannel);
            }
            else
            {
                var brushInfo = GetBrushInfo(beat);

                for (int i = 0, j = beat.Notes.Count; i < j; i++)
                {
                    var n = beat.Notes[i];
                    if (n.IsTieDestination)
                    {
                        continue;
                    }

                    GenerateNote(n, start, duration, startMove, brushInfo);
                }
            }
        }
Ejemplo n.º 2
0
        private int GetBrushIncrement(Beat beat)
        {
            if (beat.BrushDuration == 0)
            {
                return(0);
            }
            var duration = beat.CalculateDuration();

            if (duration == 0)
            {
                return(0);
            }
            return((int)((duration / 8.0) * (4.0 / beat.BrushDuration)));
        }
Ejemplo n.º 3
0
        private void GenerateBeat(Beat beat, int barStartTick)
        {
            // TODO: take care of tripletfeel
            var beatStart     = beat.Start;
            var audioDuration = beat.Voice.Bar.IsEmpty
                ? beat.Voice.Bar.MasterBar.CalculateDuration()
                : beat.CalculateDuration();

            var beatLookup = new BeatTickLookup();

            beatLookup.Start = barStartTick + beatStart;
            var realTickOffset = beat.NextBeat == null ? audioDuration : beat.NextBeat.AbsoluteStart - beat.AbsoluteStart;

            beatLookup.End  = barStartTick + beatStart + (realTickOffset > audioDuration ? realTickOffset : audioDuration);
            beatLookup.Beat = beat;
            TickLookup.AddBeat(beatLookup);

            var track = beat.Voice.Bar.Staff.Track;

            for (int i = 0, j = beat.Automations.Count; i < j; i++)
            {
                GenerateAutomation(beat, beat.Automations[i], barStartTick);
            }

            if (beat.IsRest)
            {
                _handler.AddRest(track.Index, barStartTick + beatStart, track.PlaybackInfo.PrimaryChannel);
            }
            else
            {
                var brushInfo = GetBrushInfo(beat);

                for (int i = 0, j = beat.Notes.Count; i < j; i++)
                {
                    var n = beat.Notes[i];

                    GenerateNote(n, barStartTick + beatStart, audioDuration, brushInfo);
                }
            }

            if (beat.Vibrato != VibratoType.None)
            {
                const int phaseLength   = 240; // ticks
                const int bendAmplitude = 3;

                GenerateVibratorWithParams(beat.Voice.Bar.Staff.Track, barStartTick + beatStart, beat.CalculateDuration(), phaseLength, bendAmplitude);
            }
        }
Ejemplo n.º 4
0
        private void GenerateBeat(Beat beat, int barStartTick)
        {
            // TODO: take care of tripletfeel
            var beatStart = beat.Start;
            var duration  = beat.CalculateDuration();

            var track = beat.Voice.Bar.Track;

            for (int i = 0, j = beat.Automations.Count; i < j; i++)
            {
                GenerateAutomation(beat, beat.Automations[i], barStartTick);
            }

            if (beat.IsRest)
            {
                _handler.AddRest(track.Index, barStartTick + beatStart, track.PlaybackInfo.PrimaryChannel);
            }
            else
            {
                var brushInfo = GetBrushInfo(beat);

                for (int i = 0, j = beat.Notes.Count; i < j; i++)
                {
                    var n = beat.Notes[i];

                    GenerateNote(n, barStartTick + beatStart, duration, brushInfo);
                }
            }

            if (beat.Vibrato != VibratoType.None)
            {
                const int phaseLength   = 240; // ticks
                const int bendAmplitude = 3;

                GenerateVibratorWithParams(beat.Voice.Bar.Track, barStartTick + beatStart, beat.CalculateDuration(), phaseLength, bendAmplitude);
            }
        }
Ejemplo n.º 5
0
 public Spring AddBeatSpring(Beat beat, float beatSize, float preBeatSize, float postBeatSize)
 {
     return(AddSpring(beat.AbsoluteStart, beat.CalculateDuration(), beatSize, preBeatSize, postBeatSize));
 }