Ejemplo n.º 1
0
    /// <summary>
    /// Causes a dialogue induced crack.
    /// </summary>
    public IEnumerator Crack()
    {
        dialogue.text = "";
        yield return(new WaitForSeconds(0.5f));

        heart.Love      -= 25;
        heart.Frequency -= 10;
        if (heart.Frequency < 10)
        {
            heart.Frequency = 10;
        }
        heart.Crack();
        if (heart.cracks == 4)
        {
            dialogue.gameObject.SetActive(false);
        }
        yield return(new WaitForSeconds(1f));

        cracking = false;
        StartCoroutine(TypeText(dialogueTexts[location]));
        location++;
    }