private void FixedUpdate() { if (isReady) { var newPostion = bullet.GetBulletDistanceTraveled(direction); rb.MovePosition(rb.position + newPostion); } }
private void FixedUpdate() { if (isReady) { var newPostion = bullet.GetBulletDistanceTraveled(direction); rb.MovePosition(rb.position + newPostion); } }