private void Fire() { _isFire = true; BaseBullet baseBullet = Instantiate(_bullet, _firePos.position, Quaternion.identity); baseBullet._firePos = _firePos; baseBullet.BulletMove(); Debug.Log("Test Weapon fired"); }
private void Fire() { _isFire = true; BaseBullet baseBullet = Instantiate(_bullet, _firePos.position, Quaternion.identity); baseBullet._firePos = _firePos; baseBullet.BulletMove(); Debug.Log("Test Weapon fired"); }