/// <summary> /// 菓子パン効果付与 /// </summary> private void useSweet() { popupMessage.SetMessage("ミルクを飲んだ!", 1.5f, GamePopUpColor.white); sweetController.disableSweet(); attackController.RecoveryCoolDown(); AudioManager.Instance.PlaySEClipFromIndex(3, 0.8f); Vector3 t = transform.position; Vector3 pos = new Vector3(t.x, t.y + 1f, t.z); GameObject s = Instantiate(sweetEffect, pos, transform.rotation); Observable.Timer(System.TimeSpan.FromMilliseconds(5000)). Subscribe(_ => Destroy(s)); }