/// <summary>
    /// 菓子パン効果付与
    /// </summary>
    private void useSweet()
    {
        popupMessage.SetMessage("ミルクを飲んだ!", 1.5f, GamePopUpColor.white);
        sweetController.disableSweet();
        attackController.RecoveryCoolDown();
        AudioManager.Instance.PlaySEClipFromIndex(3, 0.8f);

        Vector3    t   = transform.position;
        Vector3    pos = new Vector3(t.x, t.y + 1f, t.z);
        GameObject s   = Instantiate(sweetEffect, pos, transform.rotation);

        Observable.Timer(System.TimeSpan.FromMilliseconds(5000)).
        Subscribe(_ => Destroy(s));
    }