public void ResetLevel() { buttonClickSound.Play(); gameOverWinning.gameObject.SetActive(false); gameOverCrewDeath.gameObject.SetActive(false); gameOverHullBreach.gameObject.SetActive(false); ship.Reset(); ship.transform.position = Vector3.zero; spaceStation.transform.position = Vector2.up.Rotate(Random.value * 360f) * 50f; asteroidSpawner.ResetAsteroids(); }