Ejemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Bullet")
        {
            // Call the necessary function
            Aspawner.OnEnemyDeath(scoreValue);

            // Destroy the game object
            Destroy(gameObject);

            // Explosion
            effectSpawner.EnemyBlowingUp(transform.position, effectSpawner.enemyExplosion, 1);
        }
    }