void Start()
    {
        Test();

        AddItem.Add(new ItemGenerator().GetRandomItem());
        AddItem.Add(new ItemGenerator(ItemType.Weapon, "New Cool Weapon Item", UnityEngine.Random.Range(1, 100), UnityEngine.Random.Range(1, 100)));
        Item item = new Item();

        item.ItemType = ItemType.Quest;
        AddItem.Add(item);
        AddItem.Add(new Item());
        AddItem.Add(new ItemGenerator().GetRandomItem("Random Test Item 1 2 3"));
    }