void Start() { Test(); AddItem.Add(new ItemGenerator().GetRandomItem()); AddItem.Add(new ItemGenerator(ItemType.Weapon, "New Cool Weapon Item", UnityEngine.Random.Range(1, 100), UnityEngine.Random.Range(1, 100))); Item item = new Item(); item.ItemType = ItemType.Quest; AddItem.Add(item); AddItem.Add(new Item()); AddItem.Add(new ItemGenerator().GetRandomItem("Random Test Item 1 2 3")); }