Ejemplo n.º 1
0
    IEnumerator Start()
    {
        item = GetComponent <AddItem>();
        if (!Basic_dager)
        {
            if (GetComponent <CharacterControl>().IsMine)
            {
                foreach (game_item itemg in ITEMS.main.GetRandomGear(SpriteGender.male))
                {
                    int i = 0;
                    while (!Item_link.main.EquipNewItem(itemg))
                    {
                        yield return(new WaitForSeconds(Time.deltaTime * 3));

                        i++;
                        if (i > 50)
                        {
                            print("cannot find slot!");
                            break;
                        }
                    }
                }
            }
            else
            {
                foreach (game_item itemg in ITEMS.main.GetRandomGear(SpriteGender.male))
                {
                    item.add_item(itemg);
                }
            }
            //item.add_item(ITEMS.main.GetItemFrom());
        }
        else
        {
            game_item starting_weapon = ITEMS.main.GetItemFrom(SpriteGender.male,
                                                               item_type.melee_weapons, item_rarity.rarity.simple).CopyItem();

            if (GetComponent <CharacterControl>().IsMine)
            {
                //item.add_item(starting_weapon);

                int i = 0;
                while (!Item_link.main.EquipNewItem(starting_weapon))
                {
                    yield return(new WaitForSeconds(Time.deltaTime * 3));

                    i++;
                    if (i > 50)
                    {
                        print("cannot find slot!");
                        break;
                    }
                }
            }
            else
            {
                item.add_item(starting_weapon);
            }
        }
    }