Beispiel #1
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        public LLkParser(TokenStream lexer, int k_)
        {
            k = k_;
            TokenBuffer tokenBuf = new TokenBuffer(lexer);

            setTokenBuffer(tokenBuf);
        }
Beispiel #2
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 public static void Main(string[] args) {
   try {
     HTMLLexer lexer = new HTMLLexer(new ByteBuffer(Console.OpenStandardInput()));
     TokenBuffer buffer = new TokenBuffer(lexer);
     HTMLParser parser = new HTMLParser(buffer);
     parser.document();
   } catch(Exception e) {
     Console.Error.WriteLine("exception: "+e);
     Environment.Exit(1);
   }
 }
Beispiel #3
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		protected CalcParser(TokenBuffer tokenBuf, int k) : base(tokenBuf, k)
		{
			initialize();
		}
Beispiel #4
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 public LLkParser(TokenBuffer tokenBuf, int k_)
 {
     k = k_;
     setTokenBuffer(tokenBuf);
 }
 protected P(TokenBuffer tokenBuf, int k)
     : base(tokenBuf, k)
 {
     initialize();
 }
Beispiel #6
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 protected internal virtual void  defaultDebuggingSetup(TokenStream lexer, TokenBuffer tokBuf)
 {
     // by default, do nothing -- we're not debugging
 }
Beispiel #7
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 /*Set or change the input token buffer */
 public virtual void setTokenBuffer(TokenBuffer t)
 {
     inputState.input = t;
 }
 public BoolParser(TokenBuffer tokenBuf) : this(tokenBuf, 2)
 {
 }
		public AspectLanguageParser(TokenBuffer tokenBuf) : this(tokenBuf,1)
		{
		}
		protected AspectLanguageParser(TokenBuffer tokenBuf, int k) : base(tokenBuf, k)
		{
			initialize();
		}
 public LLkParser(TokenStream lexer, int k_)
 {
     k = k_;
     TokenBuffer tokenBuf = new TokenBuffer(lexer);
     setTokenBuffer(tokenBuf);
 }
 public LLkParser(TokenBuffer tokenBuf, int k_)
 {
     k = k_;
     setTokenBuffer(tokenBuf);
 }
 protected UnityScriptParser(TokenBuffer tokenBuf, int k) : base(tokenBuf, k)
 {
     if (!this.$initialized__UnityScript_Parser_UnityScriptParser$)
     {
         this._attributes = new AttributeCollection();
         this._loopStack = new List();
         this.$initialized__UnityScript_Parser_UnityScriptParser$ = true;
     }
     this.initialize();
 }
 public UnityScriptParser(TokenBuffer tokenBuf) : this(tokenBuf, 2)
 {
     if (!this.$initialized__UnityScript_Parser_UnityScriptParser$)
     {
         this._attributes = new AttributeCollection();
         this._loopStack = new List();
         this.$initialized__UnityScript_Parser_UnityScriptParser$ = true;
     }
 }
Beispiel #15
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		public CalcParser(TokenBuffer tokenBuf) : this(tokenBuf,1)
		{
		}
 protected BoolParser(TokenBuffer tokenBuf, int k) : base(tokenBuf, k)
 {
     initialize();
 }
Beispiel #17
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 public CalcParser(TokenBuffer tokenBuf) : this(tokenBuf, 1)
 {
 }
		public ParseTreeDebugParser(TokenBuffer tokenBuf, int k_) : base(tokenBuf, k_)
		{
		}
Beispiel #19
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 protected AspectLanguageParser(TokenBuffer tokenBuf, int k) : base(tokenBuf, k)
 {
     initialize();
 }
Beispiel #20
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 protected internal virtual void defaultDebuggingSetup(TokenStream lexer, TokenBuffer tokBuf)
 {
     // by default, do nothing -- we're not debugging
 }
Beispiel #21
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 public AspectLanguageParser(TokenBuffer tokenBuf) : this(tokenBuf, 1)
 {
 }
Beispiel #22
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 /*Set or change the input token buffer */
 public virtual void  setTokenBuffer(TokenBuffer t)
 {
     inputState.input = t;
 }
 public P(TokenBuffer tokenBuf)
     : this(tokenBuf,1)
 {
 }