static float GetModifiedDamage(Unit unit, float dmg) { dmg += unit.GetDamageDoneMod(DamageSchool.Physical); return unit.GetDamageDoneFactor(DamageSchool.Physical) * dmg; }
static float GetModifiedDamage(Unit unit, float dmg) { dmg += unit.GetDamageDoneMod(DamageSchool.Physical); return unit.GetDamageDoneFactor(DamageSchool.Physical) * dmg; }