Beispiel #1
0
		/// <summary>
		/// Interpolates the position of the given Unit along the Path given the elapsed flight time.
		/// </summary>
		/// <param name="elapsedTime">Time that elapsed since the given unit passed by the last PathVertex</param>
		internal static void InterpolatePosition(Unit unit, int elapsedTime)
		{
			var latestNode = unit.LatestTaxiPathNode;
			unit.taxiTime += elapsedTime;

			if (latestNode.Next == null)
			{
				// must not happen
				unit.CancelTaxiFlight();
				return;
			}

			while (latestNode.Next.Value.TimeFromStart <= unit.taxiTime)
			{
				// arrived at a node

				//if (unit is Character)
				//{
				//    var chr = (Character) unit;
				//    chr.SendSystemMessage("[{0}] Node: {1} yards ({2} millis)", 
				//        (int)RealmServer.RunTime.TotalMilliseconds, 
				//        latestNode.Next.Value.DistFromStart,
				//        latestNode.Next.Value.TimeFromStart);
				//}
				latestNode = latestNode.Next;
				unit.LatestTaxiPathNode = latestNode;

				if (latestNode.Next == null)
				{
					// Finished this Path
					if (IsNormalSpeed)
					{
						unit.m_TaxiMovementTimer.Stop();
					}
					else
					{
						ContinueFlight(unit);
					}
					return;
				}
			}

			var prevPathNode = latestNode.Value;
			var nextPathNode = latestNode.Next.Value;

			// time in millis since we passed the last node
			var timeDelta = unit.taxiTime - latestNode.Value.TimeFromStart;

			var pos = prevPathNode.Pos +
					  (((nextPathNode.Pos - prevPathNode.Pos) * timeDelta) / nextPathNode.TimeFromPrevious);
			unit.Map.MoveObject(unit, ref pos);
		}
Beispiel #2
0
		/// <summary>
		/// Send character down the next leg of a multi-hop trip.
		/// </summary>
		internal static void ContinueFlight(Unit unit)
		{
			if (unit.LatestTaxiPathNode == null)
			{
				//throw new InvalidOperationException("Tried to continue Taxi-flight of Unit which did not start flying.");
				return;
			}

			var latestVertex = unit.LatestTaxiPathNode.Value;
			var current = latestVertex.Path.To;

			if (unit.m_TaxiMovementTimer.IsRunning &&
				!unit.IsInRadius(current.Position, AirSpeed))
			{
				return;
			}

			var done = false;

			// Are we at the end of the line?
			if (unit.TaxiPaths.Count < 2)
			{
				done = true;
			}
			else
			{
				var arrivalPath = unit.TaxiPaths.Dequeue();
				if (arrivalPath.To != current)
				{
					unit.CancelTaxiFlight();
					return;
				}

			    var destPath = unit.TaxiPaths.Peek();
			    if (current != destPath.From)
			    {
			        unit.CancelTaxiFlight();
			        return;
			    }
			}

			if (!done)
			{
				// One stop on a multi-stop ride
				FlyUnit(unit, false);
			}
			else
			{
				if (IsNormalSpeed)
				{
					unit.Map.MoveObject(unit, latestVertex.Pos);
				}
				else
				{
					// Client doesn't seem to display the movement fast enough
					// so we have to speed it up by teleporting
					unit.TeleportTo(latestVertex.Pos);
				}
				unit.CancelTaxiFlight();
			}
		}