internal void Show()
		{
			// Main Window
			if( MainWindow == null )
			{
				MainWindow = new Frame();

				Vector2 MainWindow_Pos, MainWindow_Size;
				MainWindow_Size.X = Display.SclX( 200.0f ); MainWindow_Size.Y = Display.SclY( 15.0f );
				MainWindow_Pos.X = ( (float)2.0f / 2.0f - MainWindow_Size.X / 2.0f );
				MainWindow_Pos.Y = ( (float)2.0f * 0.98f - ( MainWindow_Size.Y ) );

				MainWindow.SetPosition( MainWindow_Pos.X, MainWindow_Pos.Y );
				MainWindow.SetSize( MainWindow_Size.X, MainWindow_Size.Y );
				MainWindow.SetTexture( TextureID.Button );

				// Inventory main title

				//Bar.SetTileSet( GameEnv.GuiTileset );
				Bar.SetPosition( Display.SclX( 5.0f ), Display.SclY( 5.0f ) );
				Bar.SetSize( MainWindow_Size.X - Display.SclX( 10.0f ), MainWindow_Size.Y- Display.SclY( 10.0f ) );
				Bar.SetCompletion( 50.0f );

			}
			GameEnv.GuiManager.AddFrame( MainWindow );
			MainWindow.AddFrame( Bar );

			Flag_Shown = true;
		}