internal void Show()
		{
			// Main Window
			if( MainWindow == null )
			{
				MainWindow = new Frame();

				Vector2 MainWindow_Pos, MainWindow_Size;
				MainWindow_Size.X = Display.SclX( 200.0f ); MainWindow_Size.Y = Display.SclY( 15.0f );
				MainWindow_Pos.X = ( (float)2.0f / 2.0f - MainWindow_Size.X / 2.0f );
				MainWindow_Pos.Y = ( (float)2.0f * 0.98f - ( MainWindow_Size.Y ) );

				MainWindow.SetPosition( MainWindow_Pos.X, MainWindow_Pos.Y );
				MainWindow.SetSize( MainWindow_Size.X, MainWindow_Size.Y );
				MainWindow.SetTexture( TextureID.Button );

				// Inventory main title

				//Bar.SetTileSet( GameEnv.GuiTileset );
				Bar.SetPosition( Display.SclX( 5.0f ), Display.SclY( 5.0f ) );
				Bar.SetSize( MainWindow_Size.X - Display.SclX( 10.0f ), MainWindow_Size.Y- Display.SclY( 10.0f ) );
				Bar.SetCompletion( 50.0f );

			}
			GameEnv.GuiManager.AddFrame( MainWindow );
			MainWindow.AddFrame( Bar );

			Flag_Shown = true;
		}
Beispiel #2
0
		public ScreenSlotSelect( VoxelGameEnvironment.Pages page_id ) : base( page_id )
		{
			LogoBlackvoxel = new Frame();
			Frame_MainTitle = new FontFrame();
			for( int i = 0; i < 16; i++ )
			{
				Slot[i] = new Frame();
				SlotTitle[i] = new FontFrame();
				SlotStatus[i] = new FontFrame();
			}
		}
Beispiel #3
0
		//#define SclX(a) (GameEnv.ScreenResolution.X * ((a)/1920.0))
		//#define SclY(a) (GameEnv.ScreenResolution.Y * ((a)/1080.0))




		internal GraphicUserManager()
		{
			TextureManager = null;
			FirstFrame = new Frame();
			FirstFrame.GuiManager = this;
			FirstFrame.ParentFrame = null;
			FirstFrame.Show_Frame( false );

			// Init MouseOver stack imbrication tables
			Actual_PointedStack = new Frame[1024];
			Previous_PointedStack = new Frame[1024];
			Actual_FocusStack = new Frame[1024];
			Previous_FocusStack = new Frame[1024];
			Actual_StackSize = 0;
			Previous_StackSize = 0;
			Actual_FocusStackSize = 0;
			Previous_FocusStackSize = 0;
			DragingFrame = null;
		}
Beispiel #4
0
		internal void DropItem( Display render, Frame Item, ushort nButton )
		{
			if( Item.FrameType == VoxelUtils.MulticharConst( 'I', 'B', 'O', 'X' ) )
			{
				InventoryBox IbItem;
				ushort In_VoxelType, Temp_VoxelType;
				int In_Quantity, Temp_Quantity;

				IbItem = (InventoryBox)Item;
				Inventory.Entry entry = IbItem.GetEntry();
				In_VoxelType = entry.VoxelType;
				In_Quantity = entry.Quantity;

				if( In_VoxelType != activeEntry.VoxelType && entry.Quantity > 0 )
				{
					if( nButton == 1 )
					{
						Temp_VoxelType = In_VoxelType;
						Temp_Quantity = In_Quantity;
						entry.VoxelType = activeEntry.VoxelType;
						entry.Quantity = activeEntry.Quantity;
						activeEntry.VoxelType = Temp_VoxelType;
						activeEntry.Quantity = Temp_Quantity;
					}
				}

				else if( In_VoxelType == activeEntry.VoxelType || activeEntry.Quantity == 0 )
				{
					if( nButton == 1 )
					{
						activeEntry.Quantity += In_Quantity;
						activeEntry.VoxelType = In_VoxelType;
						entry.Quantity = 0;
						entry.VoxelType = 0;
					}
					if( nButton == 3 )
					{
						int TransfertQuantity = 1;
						if( render.keyboard[ Key.ShiftLeft] ||
							render.keyboard[Key.ShiftRight] )
							TransfertQuantity = 10;
						if( render.keyboard[Key.ControlLeft] ||
							render.keyboard[Key.ControlRight] )
							TransfertQuantity = 100;
						if( render.keyboard[Key.AltLeft] ||
							render.keyboard[Key.AltRight] )
							TransfertQuantity = 1000;
						if( TransfertQuantity > In_Quantity ) TransfertQuantity = In_Quantity;
						if( In_Quantity > 0 )
						{
							( activeEntry.Quantity ) += TransfertQuantity;
							entry.Quantity = In_Quantity - TransfertQuantity;
							activeEntry.VoxelType = In_VoxelType;
						}
					}
				}

			}
			// printf("Dropped : %lx in %lx\n",(ULong)Item, (ULong)this);
		}
Beispiel #5
0
		internal virtual void DropItem( Frame Item, MouseButton nButton )
		{

		}
Beispiel #6
0
		internal virtual void RemoveFrame( Frame Frame )
		{
			lock ( SubFrameList )
			{
				SubFrameList.Remove( Frame );
			}
			Frame.RemoveAllFrames();
		}
Beispiel #7
0
		internal virtual void AddFrame( Frame Frame )
		{
			lock ( SubFrameList )
			{
				SubFrameList.AddFirst( Frame );
			}
			Frame.GuiManager = GuiManager;
			Frame.ParentFrame = this;
			Frame.AddedToFrameCallback( this );
		}
Beispiel #8
0
		internal virtual void AddedToFrameCallback( Frame Frame ) { }
Beispiel #9
0
		public bool MouseButtonRelease( MouseButton nButton, float Absolute_x, float Absolute_y )
		{

			FirstFrame.MouseButtonRelease( nButton, Absolute_x, Absolute_y );

			if( nButton == MouseButton.Button1 )
			{
				if( DragingFrame != null )
				{
					DragingFrame.Flag_Draging = false;
					DragingFrame = null;
				}
			}
			return true;
		}
Beispiel #10
0
		internal void RemoveFrame( Frame Frame )
		{
			FirstFrame.RemoveFrame( Frame );
		}
Beispiel #11
0
		internal void AddFrame( Frame Frame )
		{
			FirstFrame.AddFrame( Frame );
		}
Beispiel #12
0
		internal void FocusStack_AddToStack( Frame Frame ) { if( Actual_FocusStackSize >= 1024 ) return; Actual_FocusStack[Actual_FocusStackSize++] = Frame; }
Beispiel #13
0
		internal void MouseOverStack_AddToStack( Frame Frame ) { if( Actual_StackSize >= 1024 ) return; Actual_PointedStack[Actual_StackSize++] = Frame; }