internal void Show() { // Main Window if( MainWindow == null ) { MainWindow = new Frame(); Vector2 MainWindow_Pos, MainWindow_Size; MainWindow_Size.X = Display.SclX( 200.0f ); MainWindow_Size.Y = Display.SclY( 15.0f ); MainWindow_Pos.X = ( (float)2.0f / 2.0f - MainWindow_Size.X / 2.0f ); MainWindow_Pos.Y = ( (float)2.0f * 0.98f - ( MainWindow_Size.Y ) ); MainWindow.SetPosition( MainWindow_Pos.X, MainWindow_Pos.Y ); MainWindow.SetSize( MainWindow_Size.X, MainWindow_Size.Y ); MainWindow.SetTexture( TextureID.Button ); // Inventory main title //Bar.SetTileSet( GameEnv.GuiTileset ); Bar.SetPosition( Display.SclX( 5.0f ), Display.SclY( 5.0f ) ); Bar.SetSize( MainWindow_Size.X - Display.SclX( 10.0f ), MainWindow_Size.Y- Display.SclY( 10.0f ) ); Bar.SetCompletion( 50.0f ); } GameEnv.GuiManager.AddFrame( MainWindow ); MainWindow.AddFrame( Bar ); Flag_Shown = true; }