GenerateMips() public method

Generate mipmap levels of a render texture.

public GenerateMips ( ) : void
return void
Beispiel #1
0
 static public int GenerateMips(IntPtr l)
 {
     try {
         UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l);
         self.GenerateMips();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #2
0
 static int QPYX_GenerateMips_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.RenderTexture QPYX_obj_YXQP = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L_YXQP, 1);
         QPYX_obj_YXQP.GenerateMips();
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Beispiel #3
0
 static int GenerateMips(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 1);
         obj.GenerateMips();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
	static int GenerateMips(IntPtr L)
	{
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.GenerateMips");
#endif
		try
		{
			ToLua.CheckArgsCount(L, 1);
			UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
			obj.GenerateMips();
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}