void Update() { switch (m_Mode) { case EmulationMode.Simulated: HolographicEmulation.SetGestureHand(m_Hand); break; case EmulationMode.RemoteDevice: HolographicStreamerConnectionState connectionState = PerceptionRemotingPlugin.GetConnectionState(); if (connectionState != m_LastConnectionState) { Repaint(); } var lastConnectionFailureReason = PerceptionRemotingPlugin.CheckForDisconnect(); if (lastConnectionFailureReason == HolographicStreamerConnectionFailureReason.Unreachable || lastConnectionFailureReason == HolographicStreamerConnectionFailureReason.ConnectionLost) { Debug.LogWarning("Disconnected with failure reason " + lastConnectionFailureReason + ", attempting to reconnect."); Connect(); } else if (lastConnectionFailureReason != HolographicStreamerConnectionFailureReason.None) { Debug.LogError("Disconnected with error " + lastConnectionFailureReason); } m_LastConnectionState = connectionState; break; } }
private void Update() { EmulationMode mode = this.m_Mode; if (mode != EmulationMode.Simulated) { if (mode == EmulationMode.RemoteDevice) { HolographicStreamerConnectionState connectionState = PerceptionRemotingPlugin.GetConnectionState(); if (connectionState != this.m_LastConnectionState) { base.Repaint(); } HolographicStreamerConnectionFailureReason holographicStreamerConnectionFailureReason = PerceptionRemotingPlugin.CheckForDisconnect(); if (holographicStreamerConnectionFailureReason == HolographicStreamerConnectionFailureReason.Unreachable || holographicStreamerConnectionFailureReason == HolographicStreamerConnectionFailureReason.ConnectionLost) { Debug.LogWarning("Disconnected with failure reason " + holographicStreamerConnectionFailureReason + ", attempting to reconnect."); this.Connect(); } else if (holographicStreamerConnectionFailureReason != HolographicStreamerConnectionFailureReason.None) { Debug.LogError("Disconnected with error " + holographicStreamerConnectionFailureReason); } this.m_LastConnectionState = connectionState; } } else { HolographicEmulation.SetGestureHand(this.m_Hand); } }
void OnGUI() { if (!CheckOperatingSystem()) { EditorGUILayout.HelpBox("You must be running Windows build 14318 or later to use Holographic Simulation or Remoting.", MessageType.Warning); return; } if (!IsWindowsMixedRealityCurrentTarget()) { EditorGUILayout.HelpBox("You must enable Virtual Reality support in settings and add Windows Mixed Reality to the devices to use Holographic Emulation.", MessageType.Warning); return; } EditorGUILayout.Space(); EditorGUI.BeginDisabledGroup(m_InPlayMode); DrawRemotingMode(); EditorGUI.EndDisabledGroup(); switch (m_Mode) { case EmulationMode.RemoteDevice: EditorGUI.BeginDisabledGroup(IsConnectedToRemoteDevice()); RemotingPreferencesOnGUI(); EditorGUI.EndDisabledGroup(); ConnectionStateGUI(); break; case EmulationMode.Simulated: EditorGUI.BeginChangeCheck(); m_RoomIndex = EditorGUILayout.Popup(s_RoomText, m_RoomIndex, s_RoomStrings); if (EditorGUI.EndChangeCheck() && m_InPlayMode) { LoadCurrentRoom(); } EditorGUI.BeginChangeCheck(); m_Hand = (GestureHand)EditorGUILayout.Popup(s_HandText, (int)m_Hand, s_HandStrings); if (EditorGUI.EndChangeCheck()) { HolographicEmulation.SetGestureHand(m_Hand); } break; } }
private void OnGUI() { if (!this.CheckOperatingSystem()) { EditorGUILayout.HelpBox("You must be running Windows build 14318 or later to use Holographic Simulation or Remoting.", MessageType.Warning); } else if (!this.IsWindowsMixedRealityCurrentTarget()) { EditorGUILayout.HelpBox("You must enable Virtual Reality support in settings and add Windows Mixed Reality to the devices to use Holographic Emulation.", MessageType.Warning); } else { EditorGUILayout.Space(); EditorGUI.BeginDisabledGroup(this.m_InPlayMode); this.DrawRemotingMode(); EditorGUI.EndDisabledGroup(); EmulationMode mode = this.m_Mode; if (mode != EmulationMode.RemoteDevice) { if (mode == EmulationMode.Simulated) { EditorGUI.BeginChangeCheck(); this.m_RoomIndex = EditorGUILayout.Popup(HolographicEmulationWindow.s_RoomText, this.m_RoomIndex, HolographicEmulationWindow.s_RoomStrings, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck() && this.m_InPlayMode) { this.LoadCurrentRoom(); } EditorGUI.BeginChangeCheck(); this.m_Hand = (GestureHand)EditorGUILayout.Popup(HolographicEmulationWindow.s_HandText, (int)this.m_Hand, HolographicEmulationWindow.s_HandStrings, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { HolographicEmulation.SetGestureHand(this.m_Hand); } } } else { EditorGUI.BeginDisabledGroup(this.IsConnectedToRemoteDevice()); this.RemotingPreferencesOnGUI(); EditorGUI.EndDisabledGroup(); this.ConnectionStateGUI(); } } }