Inheritance: UnityEditor.TerrainWizard
Beispiel #1
0
        internal static void Flatten()
        {
            FlattenHeightmap wizard = TerrainWizard.DisplayTerrainWizard <FlattenHeightmap>("Flatten Heightmap", "Flatten");

            wizard.InitializeDefaults(GetActiveTerrain());
        }
        internal static void Flatten()
        {
            FlattenHeightmap flattenHeightmap = TerrainWizard.DisplayTerrainWizard <FlattenHeightmap>("Flatten Heightmap", "Flatten");

            flattenHeightmap.InitializeDefaults(TerrainMenus.GetActiveTerrain());
        }