public OnPreviewGUI ( |
||
r | Rectangle in which to draw the preview. | |
background | Background image. | |
return | void |
public override void OnGUI(Rect rect) { if (m_Editor == null) { editorWindow.Close(); return; } if (s_Styles == null) { s_Styles = new Styles(); } // Toolbar GUILayout.BeginArea(new Rect(rect.x, rect.y, rect.width, kToolbarHeight), s_Styles.toolbar); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); m_Editor.OnPreviewSettings(); EditorGUILayout.EndHorizontal(); GUILayout.EndArea(); const float kMaxSettingsWidth = 140f; GUI.Label(new Rect(rect.x + 5f, rect.y, rect.width - kMaxSettingsWidth, kToolbarHeight), m_ObjectName, s_Styles.toolbarText); // Object preview Rect previewRect = new Rect(rect.x, rect.y + kToolbarHeight, rect.width, rect.height - kToolbarHeight); m_Editor.OnPreviewGUI(previewRect, s_Styles.background); }
public override void OnPreviewGUI(Rect position, GUIStyle style) { Editor selectedMaterialInspector = this.GetSelectedMaterialInspector(); if (selectedMaterialInspector) { selectedMaterialInspector.OnPreviewGUI(position, style); } }
public override void OnPreviewGUI(Rect position, GUIStyle style) { Editor materialInspector = this.GetSelectedMaterialInspector(); if (!(bool)((UnityEngine.Object)materialInspector)) { return; } materialInspector.OnPreviewGUI(position, style); }
void OnGUI() { if (previewEditor != null) { if (previewEditor.HasPreviewGUI()) { Rect r = GUILayoutUtility.GetRect(100, 100, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); previewEditor.OnPreviewGUI(r, GUIStyle.none); } } }
public override void OnPreviewGUI(Rect r, GUIStyle background) { if (m_weapon.Model) { if (m_editor == null) { m_editor = UnityEditor.Editor.CreateEditor(m_weapon.Model); } m_editor.OnPreviewGUI(r, background); } }
/// <summary> /// Draw the visual preview pane for a prefab. /// </summary> /// <param name="prefab">The prefab.</param> private static void DrawVisualPreview(GameObject prefab) { bool showPreview = true; // Unity 2017 will not display the preview window with OnPreviewGUI. A ticket has been submitted to them. //#if UNITY_2017 //showPreview = false; //#endif // exit early if preview should not be visible if (!showPreview || prefab == null) { return; } SimpleLayout.BeginVertical(Box.StyleB); SimpleLayout.Label("Preview:"); gameObjectEditor = UnityEditor.Editor.CreateEditor(prefab); gameObjectEditor.OnPreviewGUI(GUILayoutUtility.GetRect(200, 200), Box.StyleImagePreview); SimpleLayout.EndVertical(); Object.DestroyImmediate(gameObjectEditor); }
public override void OnGUI(Rect rect) { if (m_Editor == null) { editorWindow.Close(); return; } if (s_Styles == null) { s_Styles = new Styles(); } // Toolbar Rect toolbarRect = EditorGUILayout.BeginHorizontal(GUIContent.none, s_Styles.toolbar, GUILayout.Height(kToolbarHeight)); { GUILayout.FlexibleSpace(); Rect contentRect = EditorGUILayout.BeginHorizontal(); m_Editor.OnPreviewSettings(); EditorGUILayout.EndHorizontal(); const float kPadding = 5f; Rect labelRect = new Rect(toolbarRect.x + kPadding, toolbarRect.y, toolbarRect.width - contentRect.width - 2 * kPadding, toolbarRect.height); Vector2 labelSize = s_Styles.toolbarText.CalcSize(m_ObjectName); labelRect.width = Mathf.Min(labelRect.width, labelSize.x); m_ObjectName.tooltip = m_ObjectName.text; GUI.Label(labelRect, m_ObjectName, s_Styles.toolbarText); } EditorGUILayout.EndHorizontal(); // Object preview Rect previewRect = new Rect(rect.x, rect.y + kToolbarHeight, rect.width, rect.height - kToolbarHeight); m_Editor.OnPreviewGUI(previewRect, s_Styles.background); }
public void OnGUI(Rect rect) { Rect PreviewRect = new Rect( rect.x + rect.width * 0.6f - 10, rect.y + 10, rect.width * 0.4f, rect.height - 15 ); GUIStyle inputSt = new GUIStyle(GUI.skin.GetStyle("CN Box")); inputSt.fixedWidth = PreviewRect.x - rect.x - TitleWidth - 10; inputSt.fixedHeight = 30; inputSt.contentOffset = new Vector2(3, 0); inputSt.alignment = TextAnchor.MiddleLeft; GUIStyle labelSt = new GUIStyle(GUI.skin.GetStyle("LODRendererAddButton")); labelSt.fixedWidth = TitleWidth; labelSt.fixedHeight = 30; labelSt.alignment = TextAnchor.MiddleRight; GUIStyle checkBoxSt = new GUIStyle(GUI.skin.GetStyle("BoldToggle")); checkBoxSt.alignment = TextAnchor.MiddleLeft; checkBoxSt.fixedWidth = 30; checkBoxSt.fixedHeight = 30; GUILayout.BeginArea(rect, GUI.skin.GetStyle("CN Box")); GUILayout.BeginVertical(); GUILayout.Space(offset); if (this.mCurrentSelectAssets != null) { GUILayout.BeginHorizontal(); { GUILayout.Label(new GUIContent(Language.AssetName + ":"), labelSt); if (mCurrentSelectAssets != null) { GUILayout.Label(mCurrentSelectAssets.data.address, inputSt); } else { GUILayout.Label("", inputSt); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } GUILayout.Space(offset); GUILayout.BeginHorizontal(); { string type = ""; if (mCurrentSelectAssets != null) { type = mCurrentSelectAssets.data.type; } GUILayout.Label(new GUIContent(Language.AssetType + ":"), labelSt); GUILayout.Label(type, inputSt); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } GUILayout.Space(offset); GUILayout.BeginHorizontal(); { string path = ""; if (mCurrentSelectAssets != null) { path = mCurrentSelectAssets.data.path; } GUILayout.Label(new GUIContent(Language.Path + ":"), labelSt); GUILayout.Label(path, inputSt); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } GUILayout.Space(offset); GUILayout.BeginHorizontal(); { string url = ""; if (mCurrentSelectAssets != null) { url = mCurrentSelectAssets.data.url; } GUILayout.Label(new GUIContent(Language.ResUrl + ":"), labelSt); GUILayout.Label(url, inputSt); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } GUILayout.Space(offset); GUILayout.BeginHorizontal(); { bool flag = false; if (mCurrentSelectAssets != null) { flag = mCurrentSelectAssets.data.isResourcesPath; } GUILayout.Label(new GUIContent(Language.isResource + ":"), labelSt); GUILayout.Label(flag ? Language.Yes : Language.No, inputSt); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } GUILayout.Space(offset); GUILayout.BeginHorizontal(); { GUILayout.Label(new GUIContent(Language.isKeepInMemory + ":"), labelSt); if (mCurrentSelectAssets != null) { mCurrentSelectAssets.data.isKeepInMemory = GUILayout.Toggle(mCurrentSelectAssets.data.isKeepInMemory, "", checkBoxSt); } else { GUILayout.Toggle(false, "", checkBoxSt); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } // GUILayout.Space(offset); // GUILayout.BeginHorizontal(); // { // GUILayout.Label(new GUIContent("FGUI包:"), labelSt); // if (mCurrentSelectAssets != null) // { // mCurrentSelectAssets.data.isFairyGuiPack = // GUILayout.Toggle(mCurrentSelectAssets.data.isFairyGuiPack, "", checkBoxSt); // } // else // { // GUILayout.Toggle(false, "", checkBoxSt); // } // // GUILayout.FlexibleSpace(); // GUILayout.EndHorizontal(); // } } GUILayout.EndVertical(); GUILayout.EndArea(); //GUILayout.BeginArea(PreviewRect, GUI.skin.GetStyle("preBackground")); if (this.mCurrentSelectAssets != null) { Texture texture = EditorGUIUtility.FindTexture("Refresh"); Type t = AssetDatabase.GetMainAssetTypeAtPath(this.mCurrentSelectAssets.data.path); texture = AssetDatabase.GetCachedIcon(this.mCurrentSelectAssets.data.path); if (preEditor == null) { preEditor = UnityEditor.Editor.CreateEditor(AssetDatabase.LoadAssetAtPath(this.mCurrentSelectAssets.data.path, t)); } if (preEditor != null && preEditor.HasPreviewGUI()) { try { preEditor.OnPreviewGUI(PreviewRect, GUI.skin.GetStyle("preBackground")); } catch (Exception e) { Console.WriteLine(e); // throw; } } else { texture = AssetDatabase.GetCachedIcon(this.mCurrentSelectAssets.data.path); } } //GUILayout.EndArea(); }
private void OnGUI() { emptyLayer = 0; UTUtils.GetLayerMasks(); UTStyles.RenderHeader("Camera System Setup"); UTStyles.RenderNote("This tool will set up a camera system in your scene, for more details on how to customize the camera - consult the documentation page."); if (GUILayout.Button("Documentation", GUILayout.ExpandWidth(true))) { Application.OpenURL(WikiURL); } UTStyles.RenderSectionHeader("Position and Style"); var newCameraSpot = (Transform)EditorGUILayout.ObjectField("Camera Position", cameraSpot, typeof(Transform), true); if (newCameraSpot != cameraSpot) { setup = false; } cameraSpot = newCameraSpot; EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Watermark Overlay"); watermark = (Texture)EditorGUILayout.ObjectField(watermark, typeof(Texture), true); EditorGUILayout.EndHorizontal(); UTStyles.RenderNote("Overlay should be a 16:9 transparent texture"); addGuide = EditorGUILayout.Toggle("Add Camera Guide", addGuide); if (addGuide) { var newGuideStyle = (GuideStyle)EditorGUILayout.EnumPopup("Guide Panel Style", guideStyle); if (newGuideStyle != guideStyle || standObj == null || standObjEditor == null) { var standPath = newGuideStyle == GuideStyle.Futuristic ? SciFiStandPath : TikiStandPath; standObj = AssetDatabase.LoadAssetAtPath(GetAssetPath(standPath), typeof(object)); standObjEditor = UnityEditor.Editor.CreateEditor(standObj); } var r = GUILayoutUtility.GetRect(450, 150); standObjEditor.OnPreviewGUI(r, EditorStyles.helpBox); guideStyle = newGuideStyle; } UTStyles.RenderSectionHeader("PostProcessing and Collisions"); UTStyles.RenderNote("Layers are very important to the overall setup. Make sure you follow the instructions below"); layers.Clear(); for (int i = 0; i < 32; i++) { var layerName = LayerMask.LayerToName(i); if (layerName.Length > 0) { layers.Add($"[{i}] {layerName}"); } else { if (i > 22 && emptyLayer == 0) { emptyLayer = i; } layers.Add($"[{i}] -- not set --"); } } var layersArr = layers.ToArray(); if (emptyLayer != 0) { if (GUILayout.Button("Setup Layers")) { SetupLayers(); } UTStyles.RenderNote("It seems like you have empty layers available, UdonToolkit can set up everything for you if you click the button above"); UTStyles.HorizontalLine(); } cameraPPLayer = EditorGUILayout.Popup("Camera PP Layer", cameraPPLayer, layersArr); UTStyles.RenderNote("This layer will be used for detecting PP volumes for the Camera System"); if (cameraPPLayer == 22) { EditorGUILayout.HelpBox("It is crucial to not put Camera PP volumes on the same layer as the main PostProcessing, or your own view will be affected by the camera effects", MessageType.Warning); } if (setup) { var oldColor = GUI.backgroundColor; GUI.backgroundColor = Color.green; UTStyles.RenderNote("Camera system has been set up in the scene!"); GUI.backgroundColor = oldColor; } if (GUILayout.Button("Create Camera System", GUILayout.Height(30))) { RunCameraSetup(); } if (GUILayout.Button("Add Guide Stand Only", GUILayout.Height(20))) { AddGuide(); } }
public void OnPreviewGUI(Rect position, GUIStyle background) { editor.OnPreviewGUI(position, background); }
private void OnGUI() { if (window) { GUILayout.BeginArea(new Rect(0, 0, window.position.size.x, window.position.size.y)); GUILayout.BeginVertical(); scrollPos = GUILayout.BeginScrollView(scrollPos, false, true, GUILayout.ExpandHeight(true)); } GUIStyle BigBold = new GUIStyle { fontSize = 16, fontStyle = FontStyle.Bold, wordWrap = true, alignment = TextAnchor.MiddleCenter }; GUIStyle Wrap = new GUIStyle { wordWrap = true, alignment = TextAnchor.MiddleCenter }; GUIStyle warn = new GUIStyle { richText = true, wordWrap = true, fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter, normal = { textColor = new Color(0.7f, 0, 0) } }; GUIStyle preview = new GUIStyle(); preview.alignment = TextAnchor.UpperCenter; GUILayout.Space(10f); GUILayout.Label("Add grayscale images to be packed", BigBold); GUILayout.Label("Textures must be the same width and height", BigBold); GUILayout.Space(10f); GUILayout.Label("For accurate results, make sure your textures have sRGB unchecked", warn); GUILayout.Space(10f); //Metallic GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Space(10f); Metallic = (Texture2D)EditorGUILayout.ObjectField("Metallic (R)", Metallic, typeof(Texture2D), false); if (!Metallic) { GUILayout.Label("No Metallic image found, use slider to set value", Wrap); defaultMetal = EditorGUILayout.Slider(defaultMetal, 0f, 1f); } if (Metallic && texSize == Vector2Int.zero) { texSize = new Vector2Int(Metallic.width, Metallic.height); } if (Metallic && texSize != new Vector2Int(Metallic.width, Metallic.height)) { Metallic = null; } GUILayout.Space(10f); GUILayout.EndVertical(); //Ambient Occlusion GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Space(10f); AmbientOcclusion = (Texture2D)EditorGUILayout.ObjectField("Ambient Occlusion (G)", AmbientOcclusion, typeof(Texture2D), false); if (!AmbientOcclusion) { GUILayout.Label("No Ambient Occlusion image found, use slider to set value", Wrap); defaultAO = EditorGUILayout.Slider(defaultAO, 0f, 1f); } if (AmbientOcclusion && texSize == Vector2Int.zero) { texSize = new Vector2Int(AmbientOcclusion.width, AmbientOcclusion.height); } if (AmbientOcclusion && texSize != new Vector2Int(AmbientOcclusion.width, AmbientOcclusion.height)) { AmbientOcclusion = null; } GUILayout.Space(10f); GUILayout.EndVertical(); //Detail Mask GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Space(10f); DetailMask = (Texture2D)EditorGUILayout.ObjectField("Detail Mask (B)", DetailMask, typeof(Texture2D), false); if (!DetailMask) { GUILayout.Label("No Detail Mask image found, use slider to set value", Wrap); defaultDetail = EditorGUILayout.Slider(defaultDetail, 0f, 1f); } if (DetailMask && texSize == Vector2Int.zero) { texSize = new Vector2Int(DetailMask.width, DetailMask.height); } if (DetailMask && texSize != new Vector2Int(DetailMask.width, DetailMask.height)) { DetailMask = null; } GUILayout.Space(10f); GUILayout.EndVertical(); //Roughness/Smoothness GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Space(10f); // ReSharper disable once AssignmentInConditionalExpression if (useRough = EditorGUILayout.Toggle("Input Is Roughness Map", useRough)) { Smooth_Rough = (Texture2D)EditorGUILayout.ObjectField("Rough Map (A)", Smooth_Rough, typeof(Texture2D), false); } else { Smooth_Rough = (Texture2D)EditorGUILayout.ObjectField("Smoothness Map (A)", Smooth_Rough, typeof(Texture2D), false); } if (!Smooth_Rough) { GUILayout.Label("No Smoothness or Roughness image found, use slider to set value", Wrap); defaultSmooth = EditorGUILayout.Slider(defaultSmooth, 0f, 1f); if (defaultSmooth == 0) { GUILayout.Label("Slider set to 0, preview image will display alpha of 1", Wrap); } } if (Smooth_Rough && texSize == Vector2Int.zero) { texSize = new Vector2Int(Smooth_Rough.width, Smooth_Rough.height); } if (Smooth_Rough && texSize != new Vector2Int(Smooth_Rough.width, Smooth_Rough.height)) { Smooth_Rough = null; } GUILayout.Space(10f); GUILayout.EndVertical(); //Preview Albedo GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Space(10f); Albedo = (Texture2D)EditorGUILayout.ObjectField("Albedo (Preview)", Albedo, typeof(Texture2D), false); GUILayout.Space(10f); GUILayout.EndVertical(); //Preview Normal GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Space(10f); Normal = (Texture2D)EditorGUILayout.ObjectField("Normal Map (Preview)", Normal, typeof(Texture2D), false); GUILayout.Space(10f); GUILayout.EndVertical(); if (!Metallic && !AmbientOcclusion && !DetailMask && !Smooth_Rough) { texSize = Vector2Int.zero; GUILayout.Label("No Textures selected", Wrap); } else { if (finalTexture) { if (!previewMat) { previewMat = new Material(Shader.Find("HDRP/Lit")); } if (previewMat != null) { if (previewMatViewer == null) { previewMatViewer = UnityEditor.Editor.CreateEditor(previewMat); } if (!MaterialMade) { //_HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE if (Albedo) { previewMat.SetTexture("_BaseColorMap", Albedo); } if (Normal) { previewMat.EnableKeyword("_NORMALMAP"); previewMat.EnableKeyword("_NORMALMAP_TANGENT_SPACE"); previewMat.SetTexture("_NormalMap", Normal); } previewMat.EnableKeyword("_MASKMAP"); previewMat.SetTexture("_MaskMap", finalTexture); MaterialMade = true; } if (MaterialMade && previewMatViewer != null) { GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Space(10f); previewMatViewer.OnPreviewGUI(GUILayoutUtility.GetRect(256, 256), EditorStyles.objectField); GUILayout.Space(10f); GUILayout.EndVertical(); } } } GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Space(10f); if (GUILayout.Button("Update Preview Texture")) { MaterialMade = false; EditorUtility.DisplayProgressBar("Generating Preview, please wait...", "", 1f); UpdateTexture(true); } GUILayout.Space(5f); if (GUILayout.Button("Pack and Save Texture")) { EditorUtility.DisplayProgressBar("Packing Textures, please wait...", "", 1f); PackTextures(); } GUILayout.Space(5f); if (GUILayout.Button("Clear All")) { MaterialMade = false; Albedo = Normal = Metallic = AmbientOcclusion = DetailMask = Smooth_Rough = finalTexture = null; previewMat = null; previewMatViewer = null; } GUILayout.Space(10f); GUILayout.EndVertical(); } GUILayout.Label("Output texture will be the same height and width as input", Wrap); GUILayout.Space(100); if (!window) { return; } GUILayout.EndScrollView(); GUILayout.EndVertical(); GUILayout.EndArea(); }
private void DrawPreviewGUI() { GUILayout.FlexibleSpace(); if (_wavClipEditor == null) { _wavClipEditor = UnityEditor.Editor.CreateEditor(_wavClip); } if (_clipEditorBg == null) { _clipEditorBg = new GUIStyle(); _clipEditorBg.normal.background = Texture2D.blackTexture; } int currentSample = GetSamplePosition(); if (currentSample > 0) { // Playback position gets reset to zero after pausing. Save the last one to make // finding the desired loops easier. _lastPreviewSample = currentSample; } using (new EditorGUILayout.HorizontalScope()) { GUILayout.Label("Preview"); using (new EditorGUI.DisabledScope(_zoomLevel / 1.5f < 1.0f)) { if (GUILayout.Button("-")) { _zoomLevel /= 1.5f; } } using (new EditorGUI.DisabledScope(_zoomLevel * 1.5f > 20.0f)) { if (GUILayout.Button("+")) { _zoomLevel *= 1.5f; } } GUILayout.FlexibleSpace(); _wavClipEditor.OnPreviewSettings(); } using (var scrollView = new EditorGUILayout.ScrollViewScope(_previewScrollPos)) { _previewScrollPos = scrollView.scrollPosition; _wavClipEditor.OnPreviewGUI( GUILayoutUtility.GetRect(position.width * _zoomLevel, 100, GUILayout.ExpandWidth(false)), _clipEditorBg); } using (new EditorGUILayout.HorizontalScope()) { GUILayout.Label("Set Loop Point to Current Preview Position: ", GUILayout.ExpandWidth(false)); GUILayout.Label(_useSeconds ? SecondsToDurationString(SamplesToSeconds(_lastPreviewSample)) : _lastPreviewSample.ToString(), GUILayout.Width(80)); if (GUILayout.Button("Start", GUILayout.Width(80))) { _wavData.GetOrAddFirstLoop().StartSample = _lastPreviewSample; } if (GUILayout.Button("End", GUILayout.Width(80))) { _wavData.GetOrAddFirstLoop().EndSample = _lastPreviewSample; } } // Enable looping by default _wavClipEditor.GetType() .GetField("s_Loop", BindingFlags.Static | BindingFlags.NonPublic)? .SetValue(null, true); }
//displays the side bar void sideBarGUI() { if(m_Task == null) { //display the board we want to load GUILayout.BeginArea(new Rect(Screen.width-250,0, 250, Screen.height)); EditorGUILayout.BeginVertical("GroupBox"); EditorGUILayout.Space(); ///CREATING BOARD EditorGUILayout.LabelField("Create A New Board"); newBoardName = EditorGUILayout.TextField("Board Name: ", newBoardName); if(GUILayout.Button("Create New Board")) { if(newBoardName != "" && newBoardName != null && newBoardName != " ") { CreateNewDatabase(); //Debug.Log("Created New Board"); } else { Debug.LogError("Enter A Valid Board Name"); } } EditorGUILayout.Space(); //END Creating BOARD ///loading a board if(n_FileLocation == null) { EditorGUILayout.LabelField("No Board Selected"); } else { EditorGUILayout.LabelField(n_FileLocation); } if(GUILayout.Button("Select Board")) { n_FileLocation = EditorUtility.OpenFilePanel("Select A Board","Assets/Editor/TaskManager/TaskData/","asset"); if (n_FileLocation.Length != 0) { if(n_FileLocation.Contains("Assets")) { n_FileLocation = n_FileLocation.Replace(CurrentDataPath, ""); Debug.Log(n_FileLocation); } //load the board here LoadOldDatabase(); } } if(GUILayout.Button("Clear File Path")) { n_FileLocation = null; newBoardName = null; } ///END Loading Board EditorGUILayout.EndVertical(); GUILayout.EndArea(); } else { if(n_HideSideBar == false) { GUILayout.BeginArea(new Rect(Screen.width-250,0, 250, Screen.height)); EditorGUILayout.BeginVertical("GroupBox"); EditorGUILayout.Space(); if(m_Task != null) { EditorGUILayout.LabelField("Board Data"); EditorGUILayout.LabelField("Number of Tasks: " + m_Task.database.Count); } EditorGUILayout.Space(); EditorGUILayout.Space(); if (GUILayout.Button ("Add Task", GUILayout.Height(30))) { m_Task.Add(new Task("", "", "")); EditorUtility.SetDirty(m_Task); Repaint(); } EditorGUILayout.Space(); if (gameObjectToDisplay != null) { //if(gameObjectEditor != null) //{ EditorGUILayout.LabelField("Asset From Task"); gameObjectEditor = Editor.CreateEditor(gameObjectToDisplay); gameObjectEditor.OnPreviewGUI(GUILayoutUtility.GetRect(250, 150), EditorStyles.miniButton); //} } EditorGUILayout.Space(); EditorGUILayout.Space(); if(GUILayout.Button("Hide SideBar")) { n_HideSideBar = true; } if(GUILayout.Button("Close Board")) { DeleteDatabase(); } EditorGUILayout.EndVertical(); GUILayout.EndArea(); } else { GUILayout.BeginArea(new Rect(Screen.width-250,0, 250, Screen.height)); EditorGUILayout.BeginHorizontal("GroupBox"); if(GUILayout.Button("Show Sidebar")) { n_HideSideBar = false; } EditorGUILayout.EndHorizontal(); GUILayout.EndArea(); } } }