internal void LoadInCurrentMousePosition() { Vector2 mousePos = Editor.GetCurrentMousePosition(); Rect p = m_PixelRect; p.x = mousePos.x; p.y = mousePos.y; m_PixelRect = p; }
internal void LoadInCurrentMousePosition() { Vector2 mousePos = Editor.GetCurrentMousePosition(); Rect p = m_PixelRect; p.x = mousePos.x; p.y = mousePos.y; m_PixelRect = p; }