public static void CreateCachedEditor(UnityEngine.Object targetObject, Type editorType, ref Editor previousEditor) { Editor.CreateCachedEditorWithContext(new UnityEngine.Object[] { targetObject }, null, editorType, ref previousEditor); }
public static void CreateCachedEditor(UnityEngine.Object targetObject, Type editorType, ref Editor previousEditor) { Editor.CreateCachedEditorWithContext(new UnityEngine.Object[] { targetObject }, null, editorType, ref previousEditor); }