static public int CopyTo(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 5)
         {
             System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Int32[] a2;
             checkArray(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             System.Int32 a4;
             checkType(l, 5, out a4);
             self.CopyTo(a1, a2, a3, a4);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l);
             System.Int32[] a1;
             checkArray(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.CopyTo(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 2)
         {
             System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l);
             System.Int32[] a1;
             checkArray(l, 2, out a1);
             self.CopyTo(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    static int CopyTo(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <string>), typeof(string[])))
            {
                System.Collections.Generic.List <string> obj = (System.Collections.Generic.List <string>)ToLua.ToObject(L, 1);
                string[] arg0 = ToLua.CheckStringArray(L, 2);
                obj.CopyTo(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <string>), typeof(string[]), typeof(int)))
            {
                System.Collections.Generic.List <string> obj = (System.Collections.Generic.List <string>)ToLua.ToObject(L, 1);
                string[] arg0 = ToLua.CheckStringArray(L, 2);
                int      arg1 = (int)LuaDLL.lua_tonumber(L, 3);
                obj.CopyTo(arg0, arg1);
                return(0);
            }
            else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <string>), typeof(int), typeof(string[]), typeof(int), typeof(int)))
            {
                System.Collections.Generic.List <string> obj = (System.Collections.Generic.List <string>)ToLua.ToObject(L, 1);
                int      arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                string[] arg1 = ToLua.CheckStringArray(L, 3);
                int      arg2 = (int)LuaDLL.lua_tonumber(L, 4);
                int      arg3 = (int)LuaDLL.lua_tonumber(L, 5);
                obj.CopyTo(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List<string>.CopyTo"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int CopyTo(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                System.Collections.Generic.List <UnityEngine.GameObject> obj = (System.Collections.Generic.List <UnityEngine.GameObject>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.GameObject>));
                UnityEngine.GameObject[] arg0 = ToLua.CheckObjectArray <UnityEngine.GameObject>(L, 2);
                obj.CopyTo(arg0);
                return(0);
            }
            else if (count == 3)
            {
                System.Collections.Generic.List <UnityEngine.GameObject> obj = (System.Collections.Generic.List <UnityEngine.GameObject>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.GameObject>));
                UnityEngine.GameObject[] arg0 = ToLua.CheckObjectArray <UnityEngine.GameObject>(L, 2);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                obj.CopyTo(arg0, arg1);
                return(0);
            }
            else if (count == 5)
            {
                System.Collections.Generic.List <UnityEngine.GameObject> obj = (System.Collections.Generic.List <UnityEngine.GameObject>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.GameObject>));
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.GameObject[] arg1 = ToLua.CheckObjectArray <UnityEngine.GameObject>(L, 3);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
                int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
                obj.CopyTo(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List<UnityEngine.GameObject>.CopyTo"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 public void CopyTo(T [] array, int index)
 {
     lock (root) {
         list.CopyTo(array, index);
     }
 }
Beispiel #5
0
 public void CopyTo(T[] array, int arrayIndex)
 {
     lock (_root) {
         _list.CopyTo(array, arrayIndex);
     }
 }