static int FindLast(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <string> obj = (System.Collections.Generic.List <string>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <string>)); System.Predicate <string> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Predicate <string>)ToLua.CheckObject(L, 2, typeof(System.Predicate <string>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate <string>), func) as System.Predicate <string>; } string o = obj.FindLast(arg0); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int FindLast(IntPtr l) { try { System.Collections.Generic.List <UnityEngine.GameObject> self = (System.Collections.Generic.List <UnityEngine.GameObject>)checkSelf(l); System.Predicate <UnityEngine.GameObject> a1; LuaDelegation.checkDelegate(l, 2, out a1); var ret = self.FindLast(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int FindLast(IntPtr l) { try { System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l); System.Predicate <System.Int32> a1; LuaDelegation.checkDelegate(l, 2, out a1); var ret = self.FindLast(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int FindLast(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <string> obj = (System.Collections.Generic.List <string>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <string>)); System.Predicate <string> arg0 = (System.Predicate <string>)ToLua.CheckDelegate <System.Predicate <string> >(L, 2); string o = obj.FindLast(arg0); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int FindLast(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <UnityEngine.GameObject> obj = (System.Collections.Generic.List <UnityEngine.GameObject>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.GameObject>)); System.Predicate <UnityEngine.GameObject> arg0 = (System.Predicate <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Predicate <UnityEngine.GameObject> >(L, 2); UnityEngine.GameObject o = obj.FindLast(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int FindLast(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <ServerInfo> obj = (System.Collections.Generic.List <ServerInfo>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <ServerInfo>)); System.Predicate <ServerInfo> arg0 = (System.Predicate <ServerInfo>)ToLua.CheckDelegate <System.Predicate <ServerInfo> >(L, 2); ServerInfo o = obj.FindLast(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public T FindLast(Predicate <T> predicate) => _list.FindLast(predicate);