void Awake()
 {
     playerLinking       = Resources.Load <GameObject>("Player");
     audioManagerLinking = GameObject.Find("Audio Manager").GetComponent <Audio_Manager>();
     sceneManagerLinking = GameObject.Find("Scene Manager").GetComponent <Scene_Manager>();
     gridManagerLinking  = GameObject.Find("Grid Manager").GetComponent <Grid_Manager>();
     designTweaksLinking = GameObject.Find("Designer Variables").GetComponent <Designer_Tweaks>();
 }
Beispiel #2
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 // Use this for initialization
 void Awake()
 {
     sceneManagerLinking = GameObject.Find("Scene Manager").GetComponent <Scene_Manager>();
 }