void Awake() { playerLinking = Resources.Load <GameObject>("Player"); audioManagerLinking = GameObject.Find("Audio Manager").GetComponent <Audio_Manager>(); sceneManagerLinking = GameObject.Find("Scene Manager").GetComponent <Scene_Manager>(); gridManagerLinking = GameObject.Find("Grid Manager").GetComponent <Grid_Manager>(); designTweaksLinking = GameObject.Find("Designer Variables").GetComponent <Designer_Tweaks>(); }
// Use this for initialization void Awake() { sceneManagerLinking = GameObject.Find("Scene Manager").GetComponent <Scene_Manager>(); }