public static void AttemptShoot(PlayerMobile from, INinjaWeapon weapon) { if (CanUseWeapon(from, weapon)) { from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon); } }
public static void AttemptShoot(PlayerMobile from, INinjaWeapon weapon) { if (CanUseWeapon(from, weapon)) { from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon); } }