Beispiel #1
0
 public CaptureFairyTarget(HealingFairyJar jar) : base(-1, false, TargetFlags.None)
 {
     m_Jar = jar;
 }
			public CaptureFairyTarget( HealingFairyJar jar ) : base( -1, false, TargetFlags.None )
			{
				m_Jar = jar;
			}
Beispiel #3
0
        private static void ApplyUOSmartSettings(Mobile m)
        {
            BankBox bank = m.BankBox;
            Container cont;
            m.StatCap = 250;

            // Begin bag of treasure maps
            cont = new Bag();
            cont.Name = "Bag Of Treasure Maps";

            PlaceItemIn(cont, 30, 35, new TreasureMap(1, Map.Trammel));
            PlaceItemIn(cont, 45, 35, new TreasureMap(2, Map.Trammel));
            PlaceItemIn(cont, 60, 35, new TreasureMap(3, Map.Trammel));
            PlaceItemIn(cont, 75, 35, new TreasureMap(4, Map.Trammel));
            PlaceItemIn(cont, 90, 35, new TreasureMap(5, Map.Trammel));
            PlaceItemIn(cont, 90, 35, new TreasureMap(6, Map.Trammel));

            PlaceItemIn(cont, 30, 50, new TreasureMap(1, Map.Trammel));
            PlaceItemIn(cont, 45, 50, new TreasureMap(2, Map.Trammel));
            PlaceItemIn(cont, 60, 50, new TreasureMap(3, Map.Trammel));
            PlaceItemIn(cont, 75, 50, new TreasureMap(4, Map.Trammel));
            PlaceItemIn(cont, 90, 50, new TreasureMap(5, Map.Trammel));
            PlaceItemIn(cont, 90, 50, new TreasureMap(6, Map.Trammel));

            PlaceItemIn(cont, 55, 100, new Lockpick(30));
            PlaceItemIn(cont, 60, 100, new Pickaxe());

            PlaceItemIn(bank, 98, 124, cont);
            // End bag of treasure maps      
            if (m.Race != Race.Gargoyle)
            {
                PlaceItemIn(bank, 98, 124, new StarterBagWarrior());
                PlaceItemIn(bank, 70, 124, new StarterBagMage());
            }
            else
            {
                PlaceItemIn(bank, 98, 124, new StarterBagWarriorGargoyle());
                PlaceItemIn(bank, 70, 124, new StarterBagMageGargoyle());
            }
            cont = new Daat99MasterLooterSystem.MasterLooterBackpack();
            cont.Movable = false;
            PlaceItemIn(m.Backpack, 0, 0, cont);
            m.PlaceInBackpack(cont);
            var jar = new HealingFairyJar();
            jar.Movable = false;
            PlaceItemIn(m.Backpack, 20, 0, jar);

        }