public CaptureFairyTarget(HealingFairyJar jar) : base(-1, false, TargetFlags.None) { m_Jar = jar; }
public CaptureFairyTarget( HealingFairyJar jar ) : base( -1, false, TargetFlags.None ) { m_Jar = jar; }
private static void ApplyUOSmartSettings(Mobile m) { BankBox bank = m.BankBox; Container cont; m.StatCap = 250; // Begin bag of treasure maps cont = new Bag(); cont.Name = "Bag Of Treasure Maps"; PlaceItemIn(cont, 30, 35, new TreasureMap(1, Map.Trammel)); PlaceItemIn(cont, 45, 35, new TreasureMap(2, Map.Trammel)); PlaceItemIn(cont, 60, 35, new TreasureMap(3, Map.Trammel)); PlaceItemIn(cont, 75, 35, new TreasureMap(4, Map.Trammel)); PlaceItemIn(cont, 90, 35, new TreasureMap(5, Map.Trammel)); PlaceItemIn(cont, 90, 35, new TreasureMap(6, Map.Trammel)); PlaceItemIn(cont, 30, 50, new TreasureMap(1, Map.Trammel)); PlaceItemIn(cont, 45, 50, new TreasureMap(2, Map.Trammel)); PlaceItemIn(cont, 60, 50, new TreasureMap(3, Map.Trammel)); PlaceItemIn(cont, 75, 50, new TreasureMap(4, Map.Trammel)); PlaceItemIn(cont, 90, 50, new TreasureMap(5, Map.Trammel)); PlaceItemIn(cont, 90, 50, new TreasureMap(6, Map.Trammel)); PlaceItemIn(cont, 55, 100, new Lockpick(30)); PlaceItemIn(cont, 60, 100, new Pickaxe()); PlaceItemIn(bank, 98, 124, cont); // End bag of treasure maps if (m.Race != Race.Gargoyle) { PlaceItemIn(bank, 98, 124, new StarterBagWarrior()); PlaceItemIn(bank, 70, 124, new StarterBagMage()); } else { PlaceItemIn(bank, 98, 124, new StarterBagWarriorGargoyle()); PlaceItemIn(bank, 70, 124, new StarterBagMageGargoyle()); } cont = new Daat99MasterLooterSystem.MasterLooterBackpack(); cont.Movable = false; PlaceItemIn(m.Backpack, 0, 0, cont); m.PlaceInBackpack(cont); var jar = new HealingFairyJar(); jar.Movable = false; PlaceItemIn(m.Backpack, 20, 0, jar); }