/// <summary> /// Sets the current texture pool on the graphics pipeline. /// </summary> /// <param name="gpuVa">The start GPU virtual address of the texture pool</param> /// <param name="maximumId">The maximum ID of the texture pool</param> public void SetGraphicsTexturePool(ulong gpuVa, int maximumId) { _gpBindingsManager.SetTexturePool(gpuVa, maximumId); }
/// <summary> /// Sets the current texture pool on the compute pipeline. /// </summary> /// <param name="gpuVa">The start GPU virtual address of the texture pool</param> /// <param name="maximumId">The maximum ID of the texture pool</param> public void SetComputeTexturePool(ulong gpuVa, int maximumId) { _cpBindingsManager.SetTexturePool(gpuVa, maximumId); }