/// <summary> /// Sets texture bindings on the graphics pipeline. /// </summary> /// <param name="stage">The index of the shader stage to bind the textures</param> /// <param name="bindings">The texture bindings</param> public void SetGraphicsTextures(int stage, TextureBindingInfo[] bindings) { _gpBindingsManager.SetTextures(stage, bindings); }
/// <summary> /// Sets texture bindings on the compute pipeline. /// </summary> /// <param name="bindings">The texture bindings</param> public void SetComputeTextures(TextureBindingInfo[] bindings) { _cpBindingsManager.SetTextures(0, bindings); }