Example #1
0
 /// <summary>
 /// Sets the current texture pool on the graphics pipeline.
 /// </summary>
 /// <param name="gpuVa">The start GPU virtual address of the texture pool</param>
 /// <param name="maximumId">The maximum ID of the texture pool</param>
 public void SetGraphicsTexturePool(ulong gpuVa, int maximumId)
 {
     _gpBindingsManager.SetTexturePool(gpuVa, maximumId);
 }
Example #2
0
 /// <summary>
 /// Sets the current texture pool on the compute pipeline.
 /// </summary>
 /// <param name="gpuVa">The start GPU virtual address of the texture pool</param>
 /// <param name="maximumId">The maximum ID of the texture pool</param>
 public void SetComputeTexturePool(ulong gpuVa, int maximumId)
 {
     _cpBindingsManager.SetTexturePool(gpuVa, maximumId);
 }