Beispiel #1
0
        void m_selectionContext_SelectionChanged(object sender, EventArgs e)
        {
            IEnumerable <DomNode>             domNodes      = m_selectionContext.Selection.AsIEnumerable <DomNode>();
            IEnumerable <DomNode>             roots         = DomNode.GetRoots(domNodes);
            IEnumerable <NativeObjectAdapter> nativeObjects = roots.AsIEnumerable <NativeObjectAdapter>();

            GameEngine.SetSelection(nativeObjects);
            InvalidateViews();
        }