Beispiel #1
0
 private void PrintCornersAndEdges(Thing b)
 {
     Rand.PushState();
     Rand.Seed = b.thingIDNumber * 3;
     if (ThingsToxicDamageSectionLayerUtility.UsesLinkableCornersAndEdges(b))
     {
         this.DrawLinkableCornersAndEdges(b);
     }
     else
     {
         this.DrawFullThingCorners(b);
     }
     Rand.PopState();
 }
Beispiel #2
0
 public static List <DamageOverlay> GetAvailableOverlays(Thing b)
 {
     ThingsToxicDamageSectionLayerUtility.availableOverlays.Clear();
     if (ThingsToxicDamageSectionLayerUtility.GetScratchMats(b).Any <Material>())
     {
         int   num        = 3;
         Rect  damageRect = ThingsToxicDamageSectionLayerUtility.GetDamageRect(b);
         float num2       = damageRect.width * damageRect.height;
         if (num2 > 4f)
         {
             num += Mathf.RoundToInt((num2 - 4f) * 0.54f);
         }
         for (int i = 0; i < num; i++)
         {
             ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.Scratch);
         }
     }
     if (ThingsToxicDamageSectionLayerUtility.UsesLinkableCornersAndEdges(b))
     {
         if (b.def.graphicData != null && b.def.graphicData.damageData != null)
         {
             IntVec3           position   = b.Position;
             DamageGraphicData damageData = b.def.graphicData.damageData;
             if (damageData.edgeTopMat != null && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x, position.z + 1) && ThingsToxicDamageSectionLayerUtility.SameAndDamagedAt(b, position.x + 1, position.z) && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z + 1))
             {
                 ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopEdge);
             }
             if (damageData.edgeRightMat != null && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z) && ThingsToxicDamageSectionLayerUtility.SameAndDamagedAt(b, position.x, position.z + 1) && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z + 1))
             {
                 ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.RightEdge);
             }
             if (damageData.edgeBotMat != null && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x, position.z - 1) && ThingsToxicDamageSectionLayerUtility.SameAndDamagedAt(b, position.x + 1, position.z) && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z - 1))
             {
                 ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotEdge);
             }
             if (damageData.edgeLeftMat != null && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x - 1, position.z) && ThingsToxicDamageSectionLayerUtility.SameAndDamagedAt(b, position.x, position.z + 1) && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x - 1, position.z + 1))
             {
                 ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.LeftEdge);
             }
             if (damageData.cornerTLMat != null && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x - 1, position.z) && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x, position.z + 1))
             {
                 ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopLeftCorner);
             }
             if (damageData.cornerTRMat != null && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z) && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x, position.z + 1))
             {
                 ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopRightCorner);
             }
             if (damageData.cornerBRMat != null && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z) && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x, position.z - 1))
             {
                 ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotRightCorner);
             }
             if (damageData.cornerBLMat != null && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x - 1, position.z) && ThingsToxicDamageSectionLayerUtility.DifferentAt(b, position.x, position.z - 1))
             {
                 ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotLeftCorner);
             }
         }
     }
     else
     {
         Material x;
         Material x2;
         Material x3;
         Material x4;
         ThingsToxicDamageSectionLayerUtility.GetCornerMats(out x, out x2, out x3, out x4, b);
         if (x != null)
         {
             ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopLeftCorner);
         }
         if (x2 != null)
         {
             ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopRightCorner);
         }
         if (x4 != null)
         {
             ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotLeftCorner);
         }
         if (x3 != null)
         {
             ThingsToxicDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotRightCorner);
         }
     }
     return(ThingsToxicDamageSectionLayerUtility.availableOverlays);
 }