private void DrawFullThingCorners(Thing b) { if (b.def.graphicData == null) { return; } if (b.def.graphicData.damageData == null) { return; } Rect damageRect = ThingsToxicDamageSectionLayerUtility.GetDamageRect(b); float damageTexturesAltitude = this.GetDamageTexturesAltitude(b); float num = Mathf.Min(Mathf.Min(damageRect.width, damageRect.height), 1.5f); Material mat; Material mat2; Material mat3; Material mat4; ThingsToxicDamageSectionLayerUtility.GetCornerMats(out mat, out mat2, out mat3, out mat4, b); float num2 = num * Rand.Range(0.9f, 1f); float num3 = num * Rand.Range(0.9f, 1f); float num4 = num * Rand.Range(0.9f, 1f); float num5 = num * Rand.Range(0.9f, 1f); List <DamageOverlay> overlays = ThingsToxicDamageSectionLayerUtility.GetOverlays(b); for (int i = 0; i < overlays.Count; i++) { switch (overlays[i]) { case DamageOverlay.TopLeftCorner: { Rect rect = new Rect(damageRect.xMin, damageRect.yMax - num2, num2, num2); Printer_Plane.PrintPlane(this, new Vector3(rect.center.x, damageTexturesAltitude, rect.center.y), rect.size, mat, 0f, false, null, null, 0f, 0f); break; } case DamageOverlay.TopRightCorner: { Rect rect2 = new Rect(damageRect.xMax - num3, damageRect.yMax - num3, num3, num3); Printer_Plane.PrintPlane(this, new Vector3(rect2.center.x, damageTexturesAltitude, rect2.center.y), rect2.size, mat2, 90f, false, null, null, 0f, 0f); break; } case DamageOverlay.BotLeftCorner: { Rect rect3 = new Rect(damageRect.xMin, damageRect.yMin, num5, num5); Printer_Plane.PrintPlane(this, new Vector3(rect3.center.x, damageTexturesAltitude, rect3.center.y), rect3.size, mat4, 270f, false, null, null, 0f, 0f); break; } case DamageOverlay.BotRightCorner: { Rect rect4 = new Rect(damageRect.xMax - num4, damageRect.yMin, num4, num4); Printer_Plane.PrintPlane(this, new Vector3(rect4.center.x, damageTexturesAltitude, rect4.center.y), rect4.size, mat3, 180f, false, null, null, 0f, 0f); break; } } } }
private void DrawLinkableCornersAndEdges(Thing b) { if (b.def.graphicData == null) { return; } DamageGraphicData damageData = b.def.graphicData.damageData; if (damageData == null) { return; } float damageTexturesAltitude = this.GetDamageTexturesAltitude(b); List <DamageOverlay> overlays = ThingsToxicDamageSectionLayerUtility.GetOverlays(b); IntVec3 position = b.Position; Vector3 vector = new Vector3((float)position.x + 0.5f, damageTexturesAltitude, (float)position.z + 0.5f); float x = Rand.Range(0.4f, 0.6f); float z = Rand.Range(0.4f, 0.6f); float x2 = Rand.Range(0.4f, 0.6f); float z2 = Rand.Range(0.4f, 0.6f); for (int i = 0; i < overlays.Count; i++) { switch (overlays[i]) { case DamageOverlay.TopLeftCorner: Printer_Plane.PrintPlane(this, vector, Vector2.one, damageData.cornerTLMat, 0f, false, null, null, 0f, 0f); break; case DamageOverlay.TopRightCorner: Printer_Plane.PrintPlane(this, vector, Vector2.one, damageData.cornerTRMat, 90f, false, null, null, 0f, 0f); break; case DamageOverlay.BotLeftCorner: Printer_Plane.PrintPlane(this, vector, Vector2.one, damageData.cornerBLMat, 270f, false, null, null, 0f, 0f); break; case DamageOverlay.BotRightCorner: Printer_Plane.PrintPlane(this, vector, Vector2.one, damageData.cornerBRMat, 180f, false, null, null, 0f, 0f); break; case DamageOverlay.LeftEdge: Printer_Plane.PrintPlane(this, vector + new Vector3(0f, 0f, z2), Vector2.one, damageData.edgeLeftMat, 270f, false, null, null, 0f, 0f); break; case DamageOverlay.RightEdge: Printer_Plane.PrintPlane(this, vector + new Vector3(0f, 0f, z), Vector2.one, damageData.edgeRightMat, 90f, false, null, null, 0f, 0f); break; case DamageOverlay.TopEdge: Printer_Plane.PrintPlane(this, vector + new Vector3(x, 0f, 0f), Vector2.one, damageData.edgeTopMat, 0f, false, null, null, 0f, 0f); break; case DamageOverlay.BotEdge: Printer_Plane.PrintPlane(this, vector + new Vector3(x2, 0f, 0f), Vector2.one, damageData.edgeBotMat, 180f, false, null, null, 0f, 0f); break; } } }
private void PrintScratches(Thing b) { int num = 0; List <DamageOverlay> overlays = ThingsToxicDamageSectionLayerUtility.GetOverlays(b); for (int i = 0; i < overlays.Count; i++) { if (overlays[i] == DamageOverlay.Scratch) { num++; } } if (num == 0) { return; } Rect rect = ThingsToxicDamageSectionLayerUtility.GetDamageRect(b); float num2 = Mathf.Min(0.5f * Mathf.Min(rect.width, rect.height), 1f); rect = rect.ContractedBy(num2 / 2f); if (rect.width <= 0f || rect.height <= 0f) { return; } float num3 = Mathf.Max(rect.width, rect.height) * 0.7f; SectionLayer_ThingsToxicDamage.scratches.Clear(); Rand.PushState(); Rand.Seed = b.thingIDNumber * 3697; for (int j = 0; j < num; j++) { this.AddScratch(b, rect.width, rect.height, ref num3); } Rand.PopState(); float damageTexturesAltitude = this.GetDamageTexturesAltitude(b); IList <Material> scratchMats = ThingsToxicDamageSectionLayerUtility.GetScratchMats(b); Rand.PushState(); Rand.Seed = b.thingIDNumber * 7; for (int k = 0; k < SectionLayer_ThingsToxicDamage.scratches.Count; k++) { float x = SectionLayer_ThingsToxicDamage.scratches[k].x; float y = SectionLayer_ThingsToxicDamage.scratches[k].y; float rot = Rand.Range(0f, 360f); float num4 = num2; if (rect.width > 0.95f && rect.height > 0.95f) { num4 *= Rand.Range(0.85f, 1f); } Vector3 center = new Vector3(rect.xMin + x, damageTexturesAltitude, rect.yMin + y); Printer_Plane.PrintPlane(this, center, new Vector2(num4, num4), scratchMats.RandomElement <Material>(), rot, false, null, null, 0f, 0f); } Rand.PopState(); }