Beispiel #1
0
        void Save(ArchitectOld architect, string filename)
        {
            this.architect = architect;
            addHeader();
            addMapData();

#if !UNITY_WEBGL && !UNITY_WEBPLAYER
            System.IO.File.WriteAllText(filename, fileContent);
#endif
        }
Beispiel #2
0
        void Save(ArchitectOld architect, string filename)
        {
            this.architect = architect;
            addHeader();
            addMapData();

            #if !UNITY_WEBGL && !UNITY_WEBPLAYER
            System.IO.File.WriteAllText(filename, fileContent);
            #endif
        }
 public void Awake()
 {
     architect = GetComponent<ArchitectOld>();
 }
Beispiel #4
0
 public static void SaveAll(ArchitectOld architect, string filename)
 {
     SaveWorld save = new SaveWorld();
     save.Save(architect, filename);
 }
Beispiel #5
0
 void Awake()
 {
     Architect = GetComponentInParent <ArchitectOld>();
 }
Beispiel #6
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        public static void SaveAll(ArchitectOld architect, string filename)
        {
            SaveWorld save = new SaveWorld();

            save.Save(architect, filename);
        }
Beispiel #7
0
 public void Awake()
 {
     architect = GetComponent <ArchitectOld>();
 }
 void Awake()
 {
     Architect = GetComponentInParent<ArchitectOld>();
 }