Beispiel #1
0
        private void EvaluateSprites()
        {
            for (int i = 0; i < spritesNumber; ++i)
            {
                currentScanlineSprites[i].Reset();
            }
            spritesNumber = 0;

            spriteZeroSelected            = false;
            statusRegister.SpriteOverflow = false;
            // decide which sprites are visible on current scanline
            for (int i = 0; i < 64; ++i)
            {
                ObjectAttributeEntry currentSprite = Oam.EntryAt(i);
                int diff = scanLine - currentSprite.Y;

                if (diff >= 0 && diff < (controlRegister.SpriteSize ? 16 : 8))
                {
                    if (spritesNumber == 8)
                    {
                        statusRegister.SpriteOverflow = true;
                        break;
                    }

                    // clone because we are modifying X value in each cycle
                    currentScanlineSprites[spritesNumber++] = currentSprite.Clone() as ObjectAttributeEntry;

                    // sprite zero is in current scanline
                    if (i == 0)
                    {
                        spriteZeroSelected = true;
                    }
                }
            }
        }
Beispiel #2
0
 public Ppu()
 {
     for (int i = 0; i < 8; ++i)
     {
         currentScanlineSprites[i] = new ObjectAttributeEntry();
     }
 }
Beispiel #3
0
        public void Reset()
        {
            fineX          = 0;
            toggle         = false;
            internalBuffer = 0;
            scanLine       = 0;
            cycle          = 0;
            FrameComplete  = false;

            bgNextTileId        = 0;
            bgNextTileAttribute = 0;
            bgNextTileLsb       = 0;
            bgNextTileMsb       = 0;

            bgPatternLow.Register    = 0;
            bgPatternHigh.Register   = 0;
            bgAttributeLow.Register  = 0;
            bgAttributeHigh.Register = 0;

            vRam.Register            = 0;
            tRam.Register            = 0;
            controlRegister.Register = 0;
            maskRegister.Register    = 0;
            statusRegister.Register  = 0;

            for (int i = 0; i < 8; ++i)
            {
                currentScanlineSprites[i] = new ObjectAttributeEntry();
            }

            spriteZeroSelected = false;
            spriteZeroRendered = false;
        }