public AIStateIdle(AIController controller) : base(controller, 0.1f) {}
		public AIStatePatrol(AIController controller) : base(controller, 0.1f) {}
		public AIStateDead(AIController controller) : base(controller, 0.1f) {}
		public AIStateWaitAndSearch(AIController controller) : base(controller, 0.1f) {}
		public AIStatePersuit(AIController controller) : base(controller, 0.1f) {}
		public AIStateBase(AIController controller, float updateDelay) {
			this.controller = controller;

		}
		public AIStateMoveToLastKnownPosition(AIController controller) : base(controller, 0.1f) {}
Beispiel #8
0
 public AIStateDead(AIController controller) : base(controller, 0.1f)
 {
 }
Beispiel #9
0
 public AIStateIdle(AIController controller) : base(controller, 0.1f)
 {
 }
Beispiel #10
0
 public AIStatePatrol(AIController controller) : base(controller, 0.1f)
 {
 }
Beispiel #11
0
 public AIStatePersuit(AIController controller) : base(controller, 0.1f)
 {
 }
Beispiel #12
0
 public AIStateWaitAndSearch(AIController controller) : base(controller, 0.1f)
 {
 }
Beispiel #13
0
 public AIStateMoveToLastKnownPosition(AIController controller) : base(controller, 0.1f)
 {
 }
Beispiel #14
0
 public AIStateBase(AIController controller, float updateDelay)
 {
     this.controller = controller;
 }