static void DrawGizmosSelected(CustomKinematic kinematic, GizmoType gizmoType)
 {
     Handles.color = Color.white;
     Handles.Label(kinematic.transform.position + Offset, "Grounded : " + kinematic.Grounded);
 }
Beispiel #2
0
 void Initialize()
 {
     kinematic = GetComponent <CustomKinematic>();
 }
 void Initialize()
 {
     kinematic = target as CustomKinematic;
     collider  = kinematic.gameObject.GetComponent <Collider2D>();
     rigid     = kinematic.gameObject.GetComponent <Rigidbody2D>();
 }