void MovementHandler() { inputAxis.x = Input.GetAxisRaw("Horizontal"); if (Input.GetButtonDown("Jump") && kinematic.grounded) { kinematic.MoveVertical(jumpSpeed); } kinematic.MoveHorizontal(inputAxis.x * speed); }
void MovementHandler() { inputAxis.x = Input.GetAxisRaw("Horizontal"); if (Input.GetButtonDown("Jump") && kinematic.grounded) { kinematic.MoveVertical(jumpSpeed); } kinematic.MoveHorizontal(inputAxis.x * speed); }