static void DrawGizmosSelected(CustomKinematic kinematic, GizmoType gizmoType) { Handles.color = Color.white; Handles.Label(kinematic.transform.position + Offset, "Grounded : " + kinematic.Grounded); }
void Initialize() { kinematic = GetComponent <CustomKinematic>(); }
void Initialize() { kinematic = target as CustomKinematic; collider = kinematic.gameObject.GetComponent <Collider2D>(); rigid = kinematic.gameObject.GetComponent <Rigidbody2D>(); }