public void LeaderBoard()
        {
            var clientTask = Client.GetLeaderboardAsync(TEST_STAT_NAME, 0, 3);

            try
            {
                clientTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(clientTask.Result, "Failed to get client leaderboard");
            UUnitAssert.True(clientTask.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");

            var serverTask = Server.GetLeaderboardAsync(TEST_STAT_NAME, 0, 3);

            try
            {
                clientTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(serverTask.Result, "Failed to get server leaderboard");
            UUnitAssert.True(serverTask.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");
        }
Beispiel #2
0
        public void LeaderBoard()
        {
            var clientRequest = new ClientModels.GetLeaderboardRequest();

            clientRequest.MaxResultsCount = 3;
            clientRequest.StatisticName   = TEST_STAT_NAME;
            var clientTask = PlayFabClientAPI.GetLeaderboardAsync(clientRequest);

            clientTask.Wait();
            UUnitAssert.Null(clientTask.Result.Error, "Failed to get client leaderboard");
            UUnitAssert.NotNull(clientTask.Result.Result, "Failed to get client leaderboard");
            UUnitAssert.NotNull(clientTask.Result.Result.Leaderboard, "Failed to get client leaderboard");
            UUnitAssert.True(clientTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");

            var serverRequest = new ServerModels.GetLeaderboardRequest();

            serverRequest.MaxResultsCount = 3;
            serverRequest.StatisticName   = TEST_STAT_NAME;
            var serverTask = PlayFabServerAPI.GetLeaderboardAsync(serverRequest);

            clientTask.Wait();
            UUnitAssert.Null(serverTask.Result.Error, "Failed to get server leaderboard");
            UUnitAssert.NotNull(serverTask.Result.Result, "Failed to get server leaderboard");
            UUnitAssert.NotNull(serverTask.Result.Result.Leaderboard, "Failed to get server leaderboard");
            UUnitAssert.True(serverTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");
        }
        public void UserCharacter()
        {
            var getCharsTask = Server.GetAllUsersCharactersAsync(_playFabId);

            try
            {
                getCharsTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(getCharsTask.Result, "Failed to GetChars");

            ServerModels.CharacterResult targetCharacter = null;
            foreach (var eachCharacter in getCharsTask.Result)
            {
                if (eachCharacter.CharacterName == CHAR_NAME)
                {
                    targetCharacter = eachCharacter;
                }
            }

            if (targetCharacter == null)
            {
                // Create the targetCharacter since it doesn't exist
                var grantTask = Server.GrantCharacterToUserAsync(_playFabId, CHAR_NAME, CHAR_TEST_TYPE);
                try
                {
                    grantTask.Wait();
                }
                catch (Exception ex)
                {
                    UUnitAssert.True(false, ex.Message);
                }
                UUnitAssert.NotNull(grantTask.Result, "Grant character failed");

                // Attempt to get characters again
                getCharsTask = Server.GetAllUsersCharactersAsync(_playFabId);
                try
                {
                    getCharsTask.Wait();
                }
                catch (Exception ex)
                {
                    UUnitAssert.True(false, ex.Message);
                }
                UUnitAssert.NotNull(getCharsTask.Result, "Failed to GetChars");
                foreach (var eachCharacter in getCharsTask.Result)
                {
                    if (eachCharacter.CharacterName == CHAR_NAME)
                    {
                        targetCharacter = eachCharacter;
                    }
                }
            }

            // Save the requested character
            UUnitAssert.NotNull(targetCharacter, "The test character did not exist, and was not successfully created");
        }
        public void LoginOrRegister()
        {
            if (!PlayFabClientAPI.IsClientLoggedIn()) // If we haven't already logged in...
            {
                var loginRequest = new LoginWithEmailAddressRequest();
                loginRequest.Email    = USER_EMAIL;
                loginRequest.Password = USER_PASSWORD;
                loginRequest.TitleId  = PlayFabSettings.TitleId;
                PlayFabClientAPI.LoginWithEmailAddress(loginRequest, LoginCallback, SharedErrorCallback);
                WaitForApiCalls();

                // We don't do any test here, because the user may not exist, and thus login might fail, but the test should not
            }

            if (PlayFabClientAPI.IsClientLoggedIn())
            {
                return; // Success, already logged in
            }
            // If the setup failed to log in a user, we need to create one.
            var registerRequest = new RegisterPlayFabUserRequest();

            registerRequest.TitleId  = PlayFabSettings.TitleId;
            registerRequest.Username = USER_NAME;
            registerRequest.Email    = USER_EMAIL;
            registerRequest.Password = USER_PASSWORD;
            PlayFabClientAPI.RegisterPlayFabUser(registerRequest, RegisterCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.StringEquals("User Registration Successful", lastReceivedMessage); // If we get here, we definitely registered a new user, and we definitely want to verify success

            UUnitAssert.True(PlayFabClientAPI.IsClientLoggedIn(), "User login failed");
        }
        public void CloudScript()
        {
            var cloudTask = Client.ExecuteCloudScriptAsync("helloWorld");

            try
            {
                cloudTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(cloudTask.Result, "Failed to Execute CloudScript");
            UUnitAssert.NotNull(cloudTask.Result.FunctionResult, "Failed to Execute CloudScript");

            // Get the helloWorld return message
            var jobj = (JObject)cloudTask.Result.FunctionResult;

            UUnitAssert.NotNull(jobj);
            JToken jtok;

            jobj.TryGetValue("messageValue", out jtok);
            UUnitAssert.NotNull(jtok);
            var jval = jtok as JValue;

            UUnitAssert.NotNull(jval);
            var actualMessage = jval.Value as string;

            UUnitAssert.StringEquals("Hello " + _playFabId + "!", actualMessage);
        }
Beispiel #6
0
        public void AccountInfo()
        {
            GetAccountInfoRequest request = new GetAccountInfoRequest();

            request.PlayFabId = playFabId;
            var task = PlayFabClientAPI.GetAccountInfoAsync(request);

            WaitForResultSuccess(task, "Failed to get accountInfo");
            UUnitAssert.True(Enum.IsDefined(typeof(UserOrigination), task.Result.Result.AccountInfo.TitleInfo.Origination.Value), "Origination Enum not valid");
        }
        private void WaitForApiCalls()
        {
            lastReceivedMessage = null;
            DateTime expireTime = DateTime.UtcNow + TimeSpan.FromSeconds(3);

            while (PlayFabHTTP.GetPendingMessages() != 0 && DateTime.UtcNow < expireTime)
            {
                Thread.Sleep(1);               // Wait for the threaded call to be executed
                PlayFabHTTP.instance.Update(); // Invoke the callbacks for any threaded messages
            }
            UUnitAssert.True(DateTime.UtcNow < expireTime, "Request timed out");
            UUnitAssert.NotNull(lastReceivedMessage, "Unexpected internal error within PlayFab api, or test suite");
        }
Beispiel #8
0
        public void UserDataApi()
        {
            string TEST_KEY = "testCounter";

            ClientModels.UserDataRecord testCounter;
            int testCounterValueExpected, testCounterValueActual;

            var getRequest   = new ClientModels.GetUserDataRequest();
            var getDataTask1 = PlayFabClientAPI.GetUserDataAsync(getRequest);

            getDataTask1.Wait();
            UUnitAssert.Null(getDataTask1.Result.Error, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask1.Result.Result, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask1.Result.Result.Data, "UserData should have been retrieved from Api call");
            if (!getDataTask1.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter))
            {
                testCounter       = new ClientModels.UserDataRecord();
                testCounter.Value = "0";
            }
            int.TryParse(testCounter.Value, out testCounterValueExpected);
            testCounterValueExpected = (testCounterValueExpected + 1) % 100; // This test is about the expected value changing - but not testing more complicated issues like bounds

            var updateRequest = new ClientModels.UpdateUserDataRequest();

            updateRequest.Data           = new Dictionary <string, string>();
            updateRequest.Data[TEST_KEY] = testCounterValueExpected.ToString();
            var updateTask = PlayFabClientAPI.UpdateUserDataAsync(updateRequest);

            updateTask.Wait(); // The update doesn't return anything interesting except versionID.  It's better to just re-call GetUserData again below to verify the update
            UUnitAssert.Null(updateTask.Result.Error, "UpdateUserData call failed");
            UUnitAssert.NotNull(updateTask.Result.Result, "UpdateUserData call failed");

            getRequest = new ClientModels.GetUserDataRequest();
            var getDataTask2 = PlayFabClientAPI.GetUserDataAsync(getRequest);

            getDataTask2.Wait();
            UUnitAssert.Null(getDataTask2.Result.Error, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask2.Result.Result, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask2.Result.Result.Data, "UserData should have been retrieved from Api call");
            getDataTask2.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter);
            UUnitAssert.NotNull(testCounter, "The updated UserData was not found in the Api results");
            int.TryParse(testCounter.Value, out testCounterValueActual);
            UUnitAssert.Equals(testCounterValueExpected, testCounterValueActual);

            var timeUpdated = testCounter.LastUpdated;
            var testMin     = DateTime.UtcNow - TimeSpan.FromMinutes(5);
            var testMax     = testMin + TimeSpan.FromMinutes(10);

            UUnitAssert.True(testMin <= timeUpdated && timeUpdated <= testMax);
        }
        public void InvalidLogin()
        {
            // If the setup failed to log in a user, we need to create one.
            var request = new LoginWithEmailAddressRequest();

            request.TitleId  = PlayFabSettings.TitleId;
            request.Email    = USER_EMAIL;
            request.Password = USER_PASSWORD + "INVALID";
            PlayFabClientAPI.LoginWithEmailAddress(request, LoginCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.False(lastReceivedMessage.ToLower().Contains("successful"), lastReceivedMessage);
            UUnitAssert.True(lastReceivedMessage.ToLower().Contains("password"), lastReceivedMessage);
        }
Beispiel #10
0
        public void AccountInfo()
        {
            ClientModels.GetAccountInfoRequest request = new ClientModels.GetAccountInfoRequest();
            request.PlayFabId = playFabId;
            var task = PlayFabClientAPI.GetAccountInfoAsync(request);

            task.Wait();
            UUnitAssert.Null(task.Result.Error, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result.AccountInfo, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result.AccountInfo.TitleInfo, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result.AccountInfo.TitleInfo.Origination, "Failed to get Origination Enum");
            UUnitAssert.True(Enum.IsDefined(typeof(ClientModels.UserOrigination), task.Result.Result.AccountInfo.TitleInfo.Origination.Value), "Origination Enum not valid");
        }
        public void CloudScript()
        {
            if (string.IsNullOrEmpty(Client.Settings.GetLogicURL()))
            {
                var getUrlTask = Client.GetCloudScriptUrlAsync(new ClientModels.GetCloudScriptUrlRequest());

                try
                {
                    getUrlTask.Wait();
                }
                catch (Exception ex)
                {
                    UUnitAssert.True(false, ex.Message);
                }
                UUnitAssert.False(string.IsNullOrEmpty(getUrlTask.Result), "Failed to get LogicServerURL");
                UUnitAssert.False(string.IsNullOrEmpty(Client.Settings.GetLogicURL()), "Failed to get LogicServerURL");
            }

            var request = new ClientModels.RunCloudScriptRequest();

            request.ActionId = "helloWorld";
            var cloudTask = Client.RunCloudScriptAsync(request);

            try
            {
                cloudTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(cloudTask.Result, "Failed to Execute CloudScript");
            UUnitAssert.False(string.IsNullOrEmpty(cloudTask.Result.ResultsEncoded), "Failed to Execute CloudScript");

            // Get the helloWorld return message
            JObject jobj = cloudTask.Result.Results as JObject;

            UUnitAssert.NotNull(jobj);
            JToken jtok;

            jobj.TryGetValue("messageValue", out jtok);
            UUnitAssert.NotNull(jtok);
            JValue jval = jtok as JValue;

            UUnitAssert.NotNull(jval);
            string actualMessage = jval.Value as string;

            UUnitAssert.Equals("Hello " + playFabId + "!", actualMessage);
        }
        public void InvalidLogin()
        {
            // If the setup failed to log in a user, we need to create one.
            var task = Client.LoginWithEmailAddressAsync(Client.Settings.TitleId, USER_EMAIL, USER_PASSWORD);

            try
            {
                task.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(ex.Message.Contains("password"));
            }
            UUnitAssert.False(true, "This should be unreachable");
        }
        public void LoginOrRegister()
        {
            var loginTask = Client.LoginWithCustomIDAsync(Client.Settings.TitleId, PlayFabVersion.BuildIdentifier, true);

            try
            {
                loginTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            _playFabId = loginTask.Result.PlayFabId; // Needed for subsequent tests
            UUnitAssert.True(Client.IsClientLoggedIn(), "User login failed");
        }
Beispiel #14
0
        public void LoginOrRegister()
        {
            var loginRequest = new LoginWithCustomIDRequest
            {
                TitleId       = PlayFabSettings.TitleId,
                CustomId      = PlayFabSettings.BuildIdentifier,
                CreateAccount = true
            };
            var loginTask = PlayFabClientAPI.LoginWithCustomIDAsync(loginRequest);

            WaitForResultSuccess(loginTask, "Login failed");

            _playFabId = loginTask.Result.Result.PlayFabId; // Needed for subsequent tests
            UUnitAssert.True(PlayFabClientAPI.IsClientLoggedIn(), "User login failed");
        }
        private void CloudScript()
        {
            if (string.IsNullOrEmpty(PlayFabSettings.LogicServerUrl))
            {
                PlayFabClientAPI.GetCloudScriptUrl(new GetCloudScriptUrlRequest(), CloudScriptUrlCallback, SharedErrorCallback);
                WaitForApiCalls();
                UUnitAssert.True(lastReceivedMessage.StartsWith("CloudScript setup complete: "), lastReceivedMessage);
            }

            var request = new RunCloudScriptRequest();

            request.ActionId = "helloWorld";
            PlayFabClientAPI.RunCloudScript(request, CloudScriptHwCallback, SharedErrorCallback);
            WaitForApiCalls();
            UUnitAssert.Equals("Hello " + playFabId + "!", lastReceivedMessage);
        }
Beispiel #16
0
        public void InvalidLogin()
        {
            // If the setup failed to log in a user, we need to create one.
            var request = new ClientModels.LoginWithEmailAddressRequest();

            request.TitleId  = PlayFabSettings.TitleId;
            request.Email    = USER_EMAIL;
            request.Password = USER_PASSWORD + "INVALID";
            var task = PlayFabClientAPI.LoginWithEmailAddressAsync(request);

            task.Wait();
            UUnitAssert.NotNull(task.Result);
            UUnitAssert.Null(task.Result.Result);
            UUnitAssert.NotNull(task.Result.Error);
            UUnitAssert.True(task.Result.Error.ErrorMessage.Contains("password"));
        }
        public void InvalidRegistration()
        {
            var registerRequest = new RegisterPlayFabUserRequest();

            registerRequest.TitleId  = PlayFabSettings.TitleId;
            registerRequest.Username = "******"; // Provide invalid inputs for multiple parameters, which will show up in errorDetails
            registerRequest.Email    = "x"; // Provide invalid inputs for multiple parameters, which will show up in errorDetails
            registerRequest.Password = "******"; // Provide invalid inputs for multiple parameters, which will show up in errorDetails
            PlayFabClientAPI.RegisterPlayFabUser(registerRequest, RegisterCallback, SharedErrorCallback);
            WaitForApiCalls();

            var expectedEmailMsg    = "email address is not valid.";
            var expectedPasswordMsg = "password must be between";

            UUnitAssert.True(lastReceivedMessage.ToLower().Contains(expectedEmailMsg), lastReceivedMessage);
            UUnitAssert.True(lastReceivedMessage.ToLower().Contains(expectedPasswordMsg), lastReceivedMessage);
        }
        public void WriteEvent()
        {
            var writeTask = Client.WritePlayerEventAsync("ForumPostEvent", DateTime.UtcNow, new Dictionary <string, object> {
                { "Subject", "My First Post" },
                { "Body", "My awesome Post." },
            });

            try
            {
                writeTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            // ATM there's nothing we can check after this thing executes.
        }
        public void CloudScriptError()
        {
            var cloudTask = Client.ExecuteCloudScriptAsync("throwError");

            try
            {
                cloudTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            // Get the JavascriptException result
            UUnitAssert.IsNull(cloudTask.Result.FunctionResult);
            UUnitAssert.NotNull(cloudTask.Result.Error);
            UUnitAssert.StringEquals(cloudTask.Result.Error.Error, "JavascriptException");
        }
        public void LoginWithAdvertisingId()
        {
            Client.Settings.AdvertisingIdType  = PlayFabDefaultSettings.AD_TYPE_ANDROID_ID;
            Client.Settings.AdvertisingIdValue = "PlayFabTestId";

            var loginTask = Client.LoginWithEmailAddressAsync(Client.Settings.TitleId, USER_EMAIL, USER_PASSWORD);

            try
            {
                loginTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.Equals(PlayFabDefaultSettings.AD_TYPE_ANDROID_ID + "_Successful", Client.Settings.AdvertisingIdType);
        }
        public void AccountInfo()
        {
            var task = Client.GetAccountInfoAsync(_playFabId);

            try
            {
                task.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(task.Result, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.TitleInfo, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.TitleInfo.Origination, "Failed to get Origination Enum");
            UUnitAssert.True(Enum.IsDefined(typeof(UserOrigination), task.Result.TitleInfo.Origination.Value), "Origination Enum not valid");
        }
        public void InvalidRegistration()
        {
            var expectedEmailMsg    = "email address is not valid.";
            var expectedPasswordMsg = "password must be between";

            var registerTask = Client.RegisterPlayFabUserAsync(Client.Settings.TitleId, "x", "x", "x");

            try
            {
                registerTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(ex.InnerException.Message.ToLowerInvariant().Contains(expectedEmailMsg), "Expected an error about bad email address: " + ex.InnerException.Message);
                UUnitAssert.True(ex.InnerException.Message.ToLowerInvariant().Contains(expectedPasswordMsg), "Expected an error about bad password: "******"This should be unreachable");
        }
        public void LoginWithAdvertisingId()
        {
            Client.Settings.AdvertisingIdType  = PlayFabDefaultSettings.AD_TYPE_ANDROID_ID;
            Client.Settings.AdvertisingIdValue = "PlayFabTestId";

            var loginTask = Client.LoginWithCustomIDAsync(Client.Settings.TitleId, PlayFabVersion.BuildIdentifier, true);

            try
            {
                loginTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            _playFabId = loginTask.Result.PlayFabId; // Needed for subsequent tests
            UUnitAssert.True(Client.IsClientLoggedIn(), "User login failed");
            UUnitAssert.StringEquals(PlayFabDefaultSettings.AD_TYPE_ANDROID_ID + "_Successful", Client.Settings.AdvertisingIdType);
        }
Beispiel #24
0
        public void LoginWithAdvertisingId()
        {
            PlayFabSettings.AdvertisingIdType  = PlayFabSettings.AD_TYPE_ANDROID_ID;
            PlayFabSettings.AdvertisingIdValue = "PlayFabTestId";

            var loginRequest = new LoginWithCustomIDRequest
            {
                TitleId       = PlayFabSettings.TitleId,
                CustomId      = PlayFabSettings.BuildIdentifier,
                CreateAccount = true
            };
            var loginTask = PlayFabClientAPI.LoginWithCustomIDAsync(loginRequest);

            WaitForResultSuccess(loginTask, "Login with advertId failed");

            _playFabId = loginTask.Result.Result.PlayFabId; // Needed for subsequent tests
            UUnitAssert.True(PlayFabClientAPI.IsClientLoggedIn(), "User login failed");

            UUnitAssert.StringEquals(PlayFabSettings.AD_TYPE_ANDROID_ID + "_Successful", PlayFabSettings.AdvertisingIdType);
        }
Beispiel #25
0
        public void InvalidRegistration()
        {
            var registerRequest = new RegisterPlayFabUserRequest();

            registerRequest.TitleId  = PlayFabSettings.TitleId;
            registerRequest.Username = "******";
            registerRequest.Email    = "x";
            registerRequest.Password = "******";
            var registerTask = PlayFabClientAPI.RegisterPlayFabUserAsync(registerRequest);

            UUnitAssert.NotNull(registerTask.Result);
            UUnitAssert.IsNull(registerTask.Result.Result);
            UUnitAssert.NotNull(registerTask.Result.Error);

            var expectedEmailMsg    = "email address is not valid.";
            var expectedPasswordMsg = "password must be between";
            var fullReport          = CompileErrorReport(registerTask.Result.Error);

            UUnitAssert.True(fullReport.ToLower().Contains(expectedEmailMsg), "Expected an error about bad email address: " + fullReport);
            UUnitAssert.True(fullReport.ToLower().Contains(expectedPasswordMsg), "Expected an error about bad password: " + fullReport);
        }
        public void LoginOrRegister()
        {
            if (!Client.IsClientLoggedIn()) // If we haven't already logged in...
            {
                var loginTask = Client.LoginWithEmailAddressAsync(Client.Settings.TitleId, USER_EMAIL, USER_PASSWORD);

                try
                {
                    loginTask.Wait();
                }
                catch (Exception ex)
                {
                    UUnitAssert.True(false, ex.Message);
                }
                UUnitAssert.True(true);

                playFabId = loginTask.Result.PlayFabId; // Needed for subsequent tests
            }

            if (Client.IsClientLoggedIn())
            {
                return; // Success, already logged in
            }
            // If the setup failed to log in a user, we need to create one.
            var registerTask = Client.RegisterPlayFabUserAsync(Client.Settings.TitleId, USER_NAME, USER_EMAIL, USER_PASSWORD, null, null, null);

            try
            {
                registerTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.True(true);

            playFabId = registerTask.Result.PlayFabId; // Needed for subsequent tests

            UUnitAssert.True(Client.IsClientLoggedIn(), "User login failed");
        }
        public void UserDataApi()
        {
            int testCounterValueExpected, testCounterValueActual;

            var getRequest = new GetUserDataRequest();

            PlayFabClientAPI.GetUserData(getRequest, GetUserDataCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.Equals("User Data Received", lastReceivedMessage);
            int.TryParse(testCounterReturn.Value, out testCounterValueExpected);
            testCounterValueExpected = (testCounterValueExpected + 1) % 100; // This test is about the expected value changing - but not testing more complicated issues like bounds

            var updateRequest = new UpdateUserDataRequest();

            updateRequest.Data = new Dictionary <string, string>();
            updateRequest.Data[TEST_DATA_KEY] = testCounterValueExpected.ToString();
            PlayFabClientAPI.UpdateUserData(updateRequest, UpdateUserDataCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.StringEquals("User Data Updated", lastReceivedMessage);

            getRequest = new GetUserDataRequest();
            PlayFabClientAPI.GetUserData(getRequest, GetUserDataCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.StringEquals("User Data Received", lastReceivedMessage);
            int.TryParse(testCounterReturn.Value, out testCounterValueActual);
            UUnitAssert.IntEquals(testCounterValueExpected, testCounterValueActual);

            DateTime timeUpdated = testCounterReturn.LastUpdated;
            DateTime minTest     = DateTime.UtcNow - TimeSpan.FromMinutes(5);
            DateTime maxTest     = DateTime.UtcNow + TimeSpan.FromMinutes(5);

            UUnitAssert.True(minTest <= timeUpdated && timeUpdated <= maxTest);

            // UnityEngine.Debug.Log((DateTime.UtcNow - timeUpdated).TotalSeconds);
            UUnitAssert.True(Math.Abs((DateTime.UtcNow - timeUpdated).TotalMinutes) < 5); // Make sure that this timestamp is recent - This must also account for the difference between local machine time and server time
        }
Beispiel #28
0
        public void LeaderBoard()
        {
            var clientRequest = new GetLeaderboardRequest
            {
                MaxResultsCount = 3,
                StatisticName   = TEST_STAT_NAME,
            };
            var clientTask = PlayFabClientAPI.GetLeaderboardAsync(clientRequest);

            WaitForResultSuccess(clientTask, "Failed to get client leaderboard");
            UUnitAssert.True(clientTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");

            var serverRequest = new ServerModels.GetLeaderboardRequest
            {
                MaxResultsCount = 3,
                StatisticName   = TEST_STAT_NAME,
            };
            var serverTask = PlayFabServerAPI.GetLeaderboardAsync(serverRequest);

            WaitForResultSuccess(serverTask, "Failed to get server leaderboard");
            UUnitAssert.True(serverTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");
        }
Beispiel #29
0
        public void LoginOrRegister()
        {
            if (!PlayFabClientAPI.IsClientLoggedIn()) // If we haven't already logged in...
            {
                var loginRequest = new ClientModels.LoginWithEmailAddressRequest();
                loginRequest.Email    = USER_EMAIL;
                loginRequest.Password = USER_PASSWORD;
                loginRequest.TitleId  = PlayFabSettings.TitleId;
                var loginTask = PlayFabClientAPI.LoginWithEmailAddressAsync(loginRequest);
                loginTask.Wait();

                if (loginTask.Result != null && loginTask.Result.Result != null) // If successful, track playFabId
                {
                    playFabId = loginTask.Result.Result.PlayFabId;               // Needed for subsequent tests
                }
            }

            if (PlayFabClientAPI.IsClientLoggedIn())
            {
                return; // Success, already logged in
            }
            // If the setup failed to log in a user, we need to create one.
            var registerRequest = new ClientModels.RegisterPlayFabUserRequest();

            registerRequest.TitleId  = PlayFabSettings.TitleId;
            registerRequest.Username = USER_NAME;
            registerRequest.Email    = USER_EMAIL;
            registerRequest.Password = USER_PASSWORD;
            var registerTask = PlayFabClientAPI.RegisterPlayFabUserAsync(registerRequest);

            registerTask.Wait();
            UUnitAssert.NotNull(registerTask.Result);
            UUnitAssert.Null(registerTask.Result.Error);
            UUnitAssert.NotNull(registerTask.Result.Result);

            playFabId = registerTask.Result.Result.PlayFabId; // Needed for subsequent tests

            UUnitAssert.True(PlayFabClientAPI.IsClientLoggedIn(), "User login failed");
        }
        public void LeaderBoard()
        {
            var clientRequest = new ClientModels.GetLeaderboardAroundCurrentUserRequest();

            clientRequest.MaxResultsCount = 3;
            clientRequest.StatisticName   = TEST_STAT_NAME;
            var clientTask = Client.GetLeaderboardAroundCurrentUserAsync(clientRequest);

            try
            {
                clientTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(clientTask.Result, "Failed to get client leaderboard");
            UUnitAssert.True(clientTask.Result.Count > 0, "Leaderboard does not contain enough entries.");

            var serverRequest = new ServerModels.GetLeaderboardAroundCharacterRequest();

            serverRequest.MaxResultsCount = 3;
            serverRequest.StatisticName   = TEST_STAT_NAME;
            serverRequest.CharacterId     = characterId;
            serverRequest.PlayFabId       = playFabId;
            var serverTask = Server.GetLeaderboardAroundCharacterAsync(serverRequest);

            try
            {
                clientTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(serverTask.Result, "Failed to get server leaderboard");
            UUnitAssert.True(serverTask.Result.Count > 0, "Leaderboard does not contain enough entries.");
        }