Beispiel #1
0
        protected override void SetUp()
        {
            if (EXEC_ONCE)
            {
                string filename = "C:/depot/pf-main/tools/SDKBuildScripts/testTitleData.json"; // TODO: Figure out how to not hard code this
                if (File.Exists(filename))
                {
                    string testInputsFile = File.ReadAllText(filename);
                    var    serializer     = JsonSerializer.Create(PlayFab.Internal.Util.JsonSettings);
                    var    testInputs     = serializer.Deserialize <Dictionary <string, string> >(new JsonTextReader(new StringReader(testInputsFile)));
                    SetTitleInfo(testInputs);
                }
                else
                {
                    Console.WriteLine("Loading testSettings file failed: " + filename);
                    Console.WriteLine("From: " + Directory.GetCurrentDirectory());
                }
                EXEC_ONCE = false;
            }

            if (!TITLE_INFO_SET)
            {
                UUnitAssert.Skip(); // We cannot do client tests if the titleId is not given
            }
        }
        public void CloudScript()
        {
            var getUrlTask = PlayFabClientAPI.GetCloudScriptUrlAsync(new GetCloudScriptUrlRequest());

            WaitForResultSuccess(getUrlTask, "Failed to get LogicServerURL");

            var request = new RunCloudScriptRequest();

            request.ActionId = "helloWorld";
            var cloudTask = PlayFabClientAPI.RunCloudScriptAsync(request);

            WaitForResultSuccess(cloudTask, "Failed to Execute CloudScript");
            UUnitAssert.False(string.IsNullOrEmpty(cloudTask.Result.Result.ResultsEncoded), "Failed to Execute CloudScript");

            // Get the helloWorld return message
            JObject jobj = cloudTask.Result.Result.Results as JObject;

            UUnitAssert.NotNull(jobj);
            JToken jtok;

            jobj.TryGetValue("messageValue", out jtok);
            UUnitAssert.NotNull(jtok);
            JValue jval = jtok as JValue;

            UUnitAssert.NotNull(jval);
            string actualMessage = jval.Value as string;

            UUnitAssert.StringEquals("Hello " + playFabId + "!", actualMessage);
        }
Beispiel #3
0
 protected override void SetUp()
 {
     if (!TITLE_INFO_SET)
     {
         UUnitAssert.Skip(); // We cannot do client tests if the titleId is not given
     }
 }
Beispiel #4
0
        public void UserCharacter()
        {
            var request = new ServerModels.ListUsersCharactersRequest();

            request.PlayFabId = playFabId; // Received from client upon login
            PlayFabServerAPI.GetAllUsersCharacters(request, GetCharsCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.StringEquals("Get Chars Successful", lastReceivedMessage);
            // The target character may not exist, but we don't fail, since we can create it below

            if (targetCharacter == null)
            {
                // Create the targetCharacter since it doesn't exist
                var grantRequest = new ServerModels.GrantCharacterToUserRequest();
                grantRequest.PlayFabId     = playFabId;
                grantRequest.CharacterName = CHAR_NAME;
                grantRequest.CharacterType = CHAR_TEST_TYPE;
                PlayFabServerAPI.GrantCharacterToUser(grantRequest, GrantCharCallback, SharedErrorCallback);
                WaitForApiCalls();

                UUnitAssert.StringEquals("Grant Char Successful", lastReceivedMessage);

                // Attempt to get characters again
                PlayFabServerAPI.GetAllUsersCharacters(request, GetCharsCallback, SharedErrorCallback);
                WaitForApiCalls();

                UUnitAssert.StringEquals("Get Chars Successful", lastReceivedMessage);
            }

            // Save the requested character
            UUnitAssert.NotNull(targetCharacter, "The test character did not exist, and was not successfully created");
        }
Beispiel #5
0
        public void LeaderBoard()
        {
            var clientTask = Client.GetLeaderboardAsync(TEST_STAT_NAME, 0, 3);

            try
            {
                clientTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(clientTask.Result, "Failed to get client leaderboard");
            UUnitAssert.True(clientTask.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");

            var serverTask = Server.GetLeaderboardAsync(TEST_STAT_NAME, 0, 3);

            try
            {
                clientTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(serverTask.Result, "Failed to get server leaderboard");
            UUnitAssert.True(serverTask.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");
        }
Beispiel #6
0
        public void CloudScript()
        {
            var cloudTask = Client.ExecuteCloudScriptAsync("helloWorld");

            try
            {
                cloudTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(cloudTask.Result, "Failed to Execute CloudScript");
            UUnitAssert.NotNull(cloudTask.Result.FunctionResult, "Failed to Execute CloudScript");

            // Get the helloWorld return message
            var jobj = (JObject)cloudTask.Result.FunctionResult;

            UUnitAssert.NotNull(jobj);
            JToken jtok;

            jobj.TryGetValue("messageValue", out jtok);
            UUnitAssert.NotNull(jtok);
            var jval = jtok as JValue;

            UUnitAssert.NotNull(jval);
            var actualMessage = jval.Value as string;

            UUnitAssert.StringEquals("Hello " + _playFabId + "!", actualMessage);
        }
Beispiel #7
0
        public void UserStatisticsApi()
        {
            int testStatExpected, testStatActual;

            var getRequest   = new GetUserStatisticsRequest();
            var getStatTask1 = PlayFabClientAPI.GetUserStatisticsAsync(getRequest);

            WaitForResultSuccess(getStatTask1, "UserStatistics should have been retrieved from Api call");
            if (!getStatTask1.Result.Result.UserStatistics.TryGetValue(TEST_STAT_NAME, out testStatExpected))
            {
                testStatExpected = TEST_STAT_BASE;
            }
            testStatExpected = ((testStatExpected + 1) % TEST_STAT_BASE) + TEST_STAT_BASE; // This test is about the expected value changing (incrementing through from TEST_STAT_BASE to TEST_STAT_BASE * 2 - 1)

            var updateRequest = new UpdateUserStatisticsRequest();

            updateRequest.UserStatistics = new Dictionary <string, int>();
            updateRequest.UserStatistics[TEST_STAT_NAME] = testStatExpected;
            var updateTask = PlayFabClientAPI.UpdateUserStatisticsAsync(updateRequest);

            WaitForResultSuccess(updateTask, "UpdateUserStatistics failed");

            getRequest = new GetUserStatisticsRequest();
            var getStatTask2 = PlayFabClientAPI.GetUserStatisticsAsync(getRequest);

            WaitForResultSuccess(getStatTask2, "UserStatistics should have been retrieved from Api call");
            getStatTask2.Result.Result.UserStatistics.TryGetValue(TEST_STAT_NAME, out testStatActual);
            UUnitAssert.IntEquals(testStatExpected, testStatActual);
        }
Beispiel #8
0
        public void UserCharacter()
        {
            var getCharsTask = Server.GetAllUsersCharactersAsync(_playFabId);

            try
            {
                getCharsTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(getCharsTask.Result, "Failed to GetChars");

            ServerModels.CharacterResult targetCharacter = null;
            foreach (var eachCharacter in getCharsTask.Result)
            {
                if (eachCharacter.CharacterName == CHAR_NAME)
                {
                    targetCharacter = eachCharacter;
                }
            }

            if (targetCharacter == null)
            {
                // Create the targetCharacter since it doesn't exist
                var grantTask = Server.GrantCharacterToUserAsync(_playFabId, CHAR_NAME, CHAR_TEST_TYPE);
                try
                {
                    grantTask.Wait();
                }
                catch (Exception ex)
                {
                    UUnitAssert.True(false, ex.Message);
                }
                UUnitAssert.NotNull(grantTask.Result, "Grant character failed");

                // Attempt to get characters again
                getCharsTask = Server.GetAllUsersCharactersAsync(_playFabId);
                try
                {
                    getCharsTask.Wait();
                }
                catch (Exception ex)
                {
                    UUnitAssert.True(false, ex.Message);
                }
                UUnitAssert.NotNull(getCharsTask.Result, "Failed to GetChars");
                foreach (var eachCharacter in getCharsTask.Result)
                {
                    if (eachCharacter.CharacterName == CHAR_NAME)
                    {
                        targetCharacter = eachCharacter;
                    }
                }
            }

            // Save the requested character
            UUnitAssert.NotNull(targetCharacter, "The test character did not exist, and was not successfully created");
        }
Beispiel #9
0
 private static void WaitForResultSuccess <TResult>(Task <PlayFabResult <TResult> > task, string failMessage) where TResult : PlayFabResultCommon
 {
     task.Wait();
     UUnitAssert.NotNull(task.Result, failMessage);
     UUnitAssert.IsNull(task.Result.Error, failMessage);
     UUnitAssert.NotNull(task.Result.Result, failMessage);
 }
Beispiel #10
0
            public void OtherSpecificDatatypes()
            {
                var expectedObj = new OtherSpecificDatatypes
                {
                    StringDict = new Dictionary <string, string> {
                        { "stringKey", "stringValue" }
                    },
                    EnumDict = new Dictionary <string, Region> {
                        { "enumKey", Region.Japan }
                    },
                    IntDict = new Dictionary <string, int> {
                        { "intKey", int.MinValue }
                    },
                    UintDict = new Dictionary <string, uint> {
                        { "uintKey", uint.MaxValue }
                    },
                    TestString = "yup",
                };
                // Convert the object to json and back, and verify that everything is the same
                var actualJson   = SimpleJson.SerializeObject(expectedObj, Util.ApiSerializerStrategy).Replace(" ", "").Replace("\n", "").Replace("\r", "").Replace("\t", "");
                var actualObject = SimpleJson.DeserializeObject <OtherSpecificDatatypes>(actualJson, Util.ApiSerializerStrategy);

                UUnitAssert.ObjEquals(expectedObj.TestString, actualObject.TestString);
                UUnitAssert.SequenceEquals(expectedObj.IntDict, actualObject.IntDict);
                UUnitAssert.SequenceEquals(expectedObj.UintDict, actualObject.UintDict);
                UUnitAssert.SequenceEquals(expectedObj.StringDict, actualObject.StringDict);
                UUnitAssert.SequenceEquals(expectedObj.EnumDict, actualObject.EnumDict);
            }
        public void LeaderBoard()
        {
            var clientRequest = new ClientModels.GetLeaderboardAroundCurrentUserRequest();

            clientRequest.MaxResultsCount = 3;
            clientRequest.StatisticName   = TEST_STAT_NAME;
            var clientTask = PlayFabClientAPI.GetLeaderboardAroundCurrentUserAsync(clientRequest);

            clientTask.Wait();
            UUnitAssert.Null(clientTask.Result.Error, "Failed to get client leaderboard");
            UUnitAssert.NotNull(clientTask.Result.Result, "Failed to get client leaderboard");
            UUnitAssert.NotNull(clientTask.Result.Result.Leaderboard, "Failed to get client leaderboard");
            UUnitAssert.True(clientTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");

            var serverRequest = new ServerModels.GetLeaderboardAroundCharacterRequest();

            serverRequest.MaxResultsCount = 3;
            serverRequest.StatisticName   = TEST_STAT_NAME;
            serverRequest.CharacterId     = characterId;
            serverRequest.PlayFabId       = playFabId;
            var serverTask = PlayFabServerAPI.GetLeaderboardAroundCharacterAsync(serverRequest);

            clientTask.Wait();
            UUnitAssert.Null(serverTask.Result.Error, "Failed to get server leaderboard");
            UUnitAssert.NotNull(serverTask.Result.Result, "Failed to get server leaderboard");
            UUnitAssert.NotNull(serverTask.Result.Result.Leaderboard, "Failed to get server leaderboard");
            UUnitAssert.True(serverTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");
        }
        protected override void SetUp()
        {
            if (EXEC_ONCE)
            {
                string filename = "C:/depot/pf-main/tools/SDKBuildScripts/testTitleData.json"; // TODO: Figure out how to not hard code this
                if (File.Exists(filename))
                {
                    string testInputsFile = Util.ReadAllFileText(filename);

                    var testInputs = SimpleJson.DeserializeObject <Dictionary <string, string> >(testInputsFile, Util.ApiSerializerStrategy);
                    SetTitleInfo(testInputs);
                }
                else
                {
                    Console.WriteLine("Loading testSettings file failed: " + filename);
                    Console.WriteLine("From: " + Directory.GetCurrentDirectory());
                }
                EXEC_ONCE = false;
            }

            if (!TITLE_INFO_SET)
            {
                UUnitAssert.Skip(); // We cannot do client tests if the titleId is not given
            }
        }
        public void LoginOrRegister()
        {
            if (!PlayFabClientAPI.IsClientLoggedIn()) // If we haven't already logged in...
            {
                var loginRequest = new ClientModels.LoginWithEmailAddressRequest();
                loginRequest.Email    = USER_EMAIL;
                loginRequest.Password = USER_PASSWORD;
                loginRequest.TitleId  = PlayFabSettings.TitleId;
                PlayFabClientAPI.LoginWithEmailAddress(loginRequest, LoginCallback, SharedErrorCallback);
                WaitForApiCalls();

                // We don't do any test here, because the user may not exist, and thus login might fail, but the test should not
            }

            if (PlayFabClientAPI.IsClientLoggedIn())
            {
                return; // Success, already logged in
            }
            // If the setup failed to log in a user, we need to create one.
            var registerRequest = new ClientModels.RegisterPlayFabUserRequest();

            registerRequest.TitleId  = PlayFabSettings.TitleId;
            registerRequest.Username = USER_NAME;
            registerRequest.Email    = USER_EMAIL;
            registerRequest.Password = USER_PASSWORD;
            PlayFabClientAPI.RegisterPlayFabUser(registerRequest, RegisterCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.StringEquals("User Registration Successful", lastReceivedMessage); // If we get here, we definitely registered a new user, and we definitely want to verify success

            UUnitAssert.True(PlayFabClientAPI.IsClientLoggedIn(), "User login failed");
        }
        private void CloudScriptHwCallback(RunCloudScriptResult result)
        {
            UUnitAssert.NotNull(result.ResultsEncoded);
            UUnitAssert.NotNull(result.Results);
            var jobj = result.Results as JsonObject;

            lastReceivedMessage = jobj["messageValue"] as string;
        }
Beispiel #15
0
        public void AccountInfo()
        {
            GetAccountInfoRequest request = new GetAccountInfoRequest();

            request.PlayFabId = playFabId;
            var task = PlayFabClientAPI.GetAccountInfoAsync(request);

            WaitForResultSuccess(task, "Failed to get accountInfo");
            UUnitAssert.True(Enum.IsDefined(typeof(UserOrigination), task.Result.Result.AccountInfo.TitleInfo.Origination.Value), "Origination Enum not valid");
        }
 private void WaitForApiCalls()
 {
     lastReceivedMessage = null;
     while (PlayFabHTTP.instance.GetPendingMessages() != 0)
     {
         Thread.Sleep(1);               // Wait for the threaded call to be executed
         PlayFabHTTP.instance.Update(); // Invoke the callbacks for any threaded messages
     }
     UUnitAssert.NotNull(lastReceivedMessage);
 }
        public void AccountInfo()
        {
            GetAccountInfoRequest request = new GetAccountInfoRequest();

            request.PlayFabId = playFabId;
            PlayFabClientAPI.GetAccountInfo(request, AcctInfoCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.Equals("Enums tested", lastReceivedMessage);
        }
        public void UserCharacter()
        {
            var request = new ListUsersCharactersRequest();

            request.PlayFabId = playFabId; // Received from client upon login
            PlayFabClientAPI.GetAllUsersCharacters(request, GetCharsCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.Equals("Get Chars Successful", lastReceivedMessage);
            UUnitAssert.NotNull(targetCharacter, "The test character did not exist");
        }
        public void LeaderBoard()
        {
            var clientRequest = new GetLeaderboardRequest();

            clientRequest.MaxResultsCount = 3;
            clientRequest.StatisticName   = TEST_STAT_NAME;
            PlayFabClientAPI.GetLeaderboard(clientRequest, GetClientLbCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.Equals("Get Client Leaderboard Successful", lastReceivedMessage);
            // Testing anything more would be testing actual functionality of the Leaderboard, which is outside the scope of this test.
        }
        public void UserCharacter()
        {
            var request = new ServerModels.ListUsersCharactersRequest();

            request.PlayFabId = playFabId; // Received from client upon login
            var getCharsTask = PlayFabServerAPI.GetAllUsersCharactersAsync(request);

            getCharsTask.Wait();
            UUnitAssert.Null(getCharsTask.Result.Error, "Failed to GetChars");
            UUnitAssert.NotNull(getCharsTask.Result.Result, "Failed to GetChars");
            UUnitAssert.NotNull(getCharsTask.Result.Result.Characters, "Failed to GetChars");

            ServerModels.CharacterResult targetCharacter = null;
            foreach (var eachCharacter in getCharsTask.Result.Result.Characters)
            {
                if (eachCharacter.CharacterName == CHAR_NAME)
                {
                    targetCharacter = eachCharacter;
                }
            }

            if (targetCharacter == null)
            {
                // Create the targetCharacter since it doesn't exist
                var grantRequest = new ServerModels.GrantCharacterToUserRequest();
                grantRequest.PlayFabId     = playFabId;
                grantRequest.CharacterName = CHAR_NAME;
                grantRequest.CharacterType = CHAR_TEST_TYPE;
                var grantTask = PlayFabServerAPI.GrantCharacterToUserAsync(grantRequest);
                grantTask.Wait();
                UUnitAssert.Null(grantTask.Result.Error, "Grant character failed");
                UUnitAssert.NotNull(grantTask.Result.Result, "Grant character failed");
                UUnitAssert.NotNull(grantTask.Result.Result.CharacterId, "Grant character failed");

                // Attempt to get characters again
                getCharsTask = PlayFabServerAPI.GetAllUsersCharactersAsync(request);
                getCharsTask.Wait();
                UUnitAssert.Null(getCharsTask.Result.Error, "Failed to GetChars");
                UUnitAssert.NotNull(getCharsTask.Result.Result, "Failed to GetChars");
                UUnitAssert.NotNull(getCharsTask.Result.Result.Characters, "Failed to GetChars");
                foreach (var eachCharacter in getCharsTask.Result.Result.Characters)
                {
                    if (eachCharacter.CharacterName == CHAR_NAME)
                    {
                        targetCharacter = eachCharacter;
                    }
                }
            }

            // Save the requested character
            UUnitAssert.NotNull(targetCharacter, "The test character did not exist, and was not successfully created");
            characterId = targetCharacter.CharacterId;
        }
        private void WaitForApiCalls()
        {
            lastReceivedMessage = null;
            DateTime expireTime = DateTime.UtcNow + TimeSpan.FromSeconds(3);

            while (PlayFabHTTP.GetPendingMessages() != 0 && DateTime.UtcNow < expireTime)
            {
                Thread.Sleep(1);               // Wait for the threaded call to be executed
                PlayFabHTTP.instance.Update(); // Invoke the callbacks for any threaded messages
            }
            UUnitAssert.True(DateTime.UtcNow < expireTime, "Request timed out");
            UUnitAssert.NotNull(lastReceivedMessage, "Unexpected internal error within PlayFab api, or test suite");
        }
        private void WriteEvent()
        {
            var request = new WriteClientPlayerEventRequest();

            request.EventName       = "ForumPostEvent";
            request.Timestamp       = DateTime.UtcNow;
            request.Body            = new Dictionary <string, object>();
            request.Body["Subject"] = "My First Post";
            request.Body["Body"]    = "My awesome post.";

            PlayFabClientAPI.WritePlayerEvent(request, WriteEventCallback, SharedErrorCallback);
            WaitForApiCalls();
            UUnitAssert.StringEquals("WriteEvent posted successfully.", lastReceivedMessage);
        }
        public void InvalidLogin()
        {
            // If the setup failed to log in a user, we need to create one.
            var request = new LoginWithEmailAddressRequest();

            request.TitleId  = PlayFabSettings.TitleId;
            request.Email    = USER_EMAIL;
            request.Password = USER_PASSWORD + "INVALID";
            PlayFabClientAPI.LoginWithEmailAddress(request, LoginCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.False(lastReceivedMessage.ToLower().Contains("successful"), lastReceivedMessage);
            UUnitAssert.True(lastReceivedMessage.ToLower().Contains("password"), lastReceivedMessage);
        }
Beispiel #24
0
        public void AccountInfo()
        {
            ClientModels.GetAccountInfoRequest request = new ClientModels.GetAccountInfoRequest();
            request.PlayFabId = playFabId;
            var task = PlayFabClientAPI.GetAccountInfoAsync(request);

            task.Wait();
            UUnitAssert.Null(task.Result.Error, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result.AccountInfo, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result.AccountInfo.TitleInfo, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result.AccountInfo.TitleInfo.Origination, "Failed to get Origination Enum");
            UUnitAssert.True(Enum.IsDefined(typeof(ClientModels.UserOrigination), task.Result.Result.AccountInfo.TitleInfo.Origination.Value), "Origination Enum not valid");
        }
Beispiel #25
0
        public void UserDataApi()
        {
            string TEST_KEY = "testCounter";

            ClientModels.UserDataRecord testCounter;
            int testCounterValueExpected, testCounterValueActual;

            var getRequest   = new ClientModels.GetUserDataRequest();
            var getDataTask1 = PlayFabClientAPI.GetUserDataAsync(getRequest);

            getDataTask1.Wait();
            UUnitAssert.Null(getDataTask1.Result.Error, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask1.Result.Result, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask1.Result.Result.Data, "UserData should have been retrieved from Api call");
            if (!getDataTask1.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter))
            {
                testCounter       = new ClientModels.UserDataRecord();
                testCounter.Value = "0";
            }
            int.TryParse(testCounter.Value, out testCounterValueExpected);
            testCounterValueExpected = (testCounterValueExpected + 1) % 100; // This test is about the expected value changing - but not testing more complicated issues like bounds

            var updateRequest = new ClientModels.UpdateUserDataRequest();

            updateRequest.Data           = new Dictionary <string, string>();
            updateRequest.Data[TEST_KEY] = testCounterValueExpected.ToString();
            var updateTask = PlayFabClientAPI.UpdateUserDataAsync(updateRequest);

            updateTask.Wait(); // The update doesn't return anything interesting except versionID.  It's better to just re-call GetUserData again below to verify the update
            UUnitAssert.Null(updateTask.Result.Error, "UpdateUserData call failed");
            UUnitAssert.NotNull(updateTask.Result.Result, "UpdateUserData call failed");

            getRequest = new ClientModels.GetUserDataRequest();
            var getDataTask2 = PlayFabClientAPI.GetUserDataAsync(getRequest);

            getDataTask2.Wait();
            UUnitAssert.Null(getDataTask2.Result.Error, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask2.Result.Result, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask2.Result.Result.Data, "UserData should have been retrieved from Api call");
            getDataTask2.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter);
            UUnitAssert.NotNull(testCounter, "The updated UserData was not found in the Api results");
            int.TryParse(testCounter.Value, out testCounterValueActual);
            UUnitAssert.Equals(testCounterValueExpected, testCounterValueActual);

            var timeUpdated = testCounter.LastUpdated;
            var testMin     = DateTime.UtcNow - TimeSpan.FromMinutes(5);
            var testMax     = testMin + TimeSpan.FromMinutes(10);

            UUnitAssert.True(testMin <= timeUpdated && timeUpdated <= testMax);
        }
Beispiel #26
0
        public void CloudScriptError()
        {
            var request = new ExecuteCloudScriptRequest {
                FunctionName = "throwError"
            };
            var cloudTask = PlayFabClientAPI.ExecuteCloudScriptAsync(request);

            WaitForResultSuccess(cloudTask, "Failed to Execute CloudScript");

            // Get the JavascriptException result
            UUnitAssert.IsNull(cloudTask.Result.Result.FunctionResult);
            UUnitAssert.NotNull(cloudTask.Result.Result.Error);
            UUnitAssert.StringEquals(cloudTask.Result.Result.Error.Error, "JavascriptException");
        }
        public void CloudScript()
        {
            if (string.IsNullOrEmpty(Client.Settings.GetLogicURL()))
            {
                var getUrlTask = Client.GetCloudScriptUrlAsync(new ClientModels.GetCloudScriptUrlRequest());

                try
                {
                    getUrlTask.Wait();
                }
                catch (Exception ex)
                {
                    UUnitAssert.True(false, ex.Message);
                }
                UUnitAssert.False(string.IsNullOrEmpty(getUrlTask.Result), "Failed to get LogicServerURL");
                UUnitAssert.False(string.IsNullOrEmpty(Client.Settings.GetLogicURL()), "Failed to get LogicServerURL");
            }

            var request = new ClientModels.RunCloudScriptRequest();

            request.ActionId = "helloWorld";
            var cloudTask = Client.RunCloudScriptAsync(request);

            try
            {
                cloudTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            UUnitAssert.NotNull(cloudTask.Result, "Failed to Execute CloudScript");
            UUnitAssert.False(string.IsNullOrEmpty(cloudTask.Result.ResultsEncoded), "Failed to Execute CloudScript");

            // Get the helloWorld return message
            JObject jobj = cloudTask.Result.Results as JObject;

            UUnitAssert.NotNull(jobj);
            JToken jtok;

            jobj.TryGetValue("messageValue", out jtok);
            UUnitAssert.NotNull(jtok);
            JValue jval = jtok as JValue;

            UUnitAssert.NotNull(jval);
            string actualMessage = jval.Value as string;

            UUnitAssert.Equals("Hello " + playFabId + "!", actualMessage);
        }
        public void LoginWithAdvertisingId()
        {
            PlayFabSettings.AdvertisingIdType  = PlayFabSettings.AD_TYPE_ANDROID_ID;
            PlayFabSettings.AdvertisingIdValue = "PlayFabTestId";

            var loginRequest = new LoginWithEmailAddressRequest();

            loginRequest.Email    = USER_EMAIL;
            loginRequest.Password = USER_PASSWORD;
            loginRequest.TitleId  = PlayFabSettings.TitleId;
            PlayFabClientAPI.LoginWithEmailAddress(loginRequest, LoginCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.StringEquals(PlayFabSettings.AD_TYPE_ANDROID_ID + "_Successful", PlayFabSettings.AdvertisingIdType);
        }
        private void CloudScriptHwCallback(RunCloudScriptResult result)
        {
            UUnitAssert.NotNull(result.ResultsEncoded);
            JObject jobj = result.Results as JObject;

            UUnitAssert.NotNull(jobj);
            JToken jtok;

            jobj.TryGetValue("messageValue", out jtok);
            UUnitAssert.NotNull(jtok);
            JValue jval = jtok as JValue;

            UUnitAssert.NotNull(jval);
            lastReceivedMessage = jval.Value as string;
        }
        public void LoginOrRegister()
        {
            var loginTask = Client.LoginWithCustomIDAsync(Client.Settings.TitleId, PlayFabVersion.BuildIdentifier, true);

            try
            {
                loginTask.Wait();
            }
            catch (Exception ex)
            {
                UUnitAssert.True(false, ex.Message);
            }
            _playFabId = loginTask.Result.PlayFabId; // Needed for subsequent tests
            UUnitAssert.True(Client.IsClientLoggedIn(), "User login failed");
        }