Beispiel #1
0
        public void LeaderBoard()
        {
            var clientRequest = new ClientModels.GetLeaderboardRequest();

            clientRequest.MaxResultsCount = 3;
            clientRequest.StatisticName   = TEST_STAT_NAME;
            var clientTask = PlayFabClientAPI.GetLeaderboardAsync(clientRequest);

            clientTask.Wait();
            UUnitAssert.Null(clientTask.Result.Error, "Failed to get client leaderboard");
            UUnitAssert.NotNull(clientTask.Result.Result, "Failed to get client leaderboard");
            UUnitAssert.NotNull(clientTask.Result.Result.Leaderboard, "Failed to get client leaderboard");
            UUnitAssert.True(clientTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");

            var serverRequest = new ServerModels.GetLeaderboardRequest();

            serverRequest.MaxResultsCount = 3;
            serverRequest.StatisticName   = TEST_STAT_NAME;
            var serverTask = PlayFabServerAPI.GetLeaderboardAsync(serverRequest);

            clientTask.Wait();
            UUnitAssert.Null(serverTask.Result.Error, "Failed to get server leaderboard");
            UUnitAssert.NotNull(serverTask.Result.Result, "Failed to get server leaderboard");
            UUnitAssert.NotNull(serverTask.Result.Result.Leaderboard, "Failed to get server leaderboard");
            UUnitAssert.True(serverTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries.");
        }
        public void UserCharacter()
        {
            var request = new ServerModels.ListUsersCharactersRequest();

            request.PlayFabId = playFabId; // Received from client upon login
            var getCharsTask = PlayFabServerAPI.GetAllUsersCharactersAsync(request);

            getCharsTask.Wait();
            UUnitAssert.Null(getCharsTask.Result.Error, "Failed to GetChars");
            UUnitAssert.NotNull(getCharsTask.Result.Result, "Failed to GetChars");
            UUnitAssert.NotNull(getCharsTask.Result.Result.Characters, "Failed to GetChars");

            ServerModels.CharacterResult targetCharacter = null;
            foreach (var eachCharacter in getCharsTask.Result.Result.Characters)
            {
                if (eachCharacter.CharacterName == CHAR_NAME)
                {
                    targetCharacter = eachCharacter;
                }
            }

            if (targetCharacter == null)
            {
                // Create the targetCharacter since it doesn't exist
                var grantRequest = new ServerModels.GrantCharacterToUserRequest();
                grantRequest.PlayFabId     = playFabId;
                grantRequest.CharacterName = CHAR_NAME;
                grantRequest.CharacterType = CHAR_TEST_TYPE;
                var grantTask = PlayFabServerAPI.GrantCharacterToUserAsync(grantRequest);
                grantTask.Wait();
                UUnitAssert.Null(grantTask.Result.Error, "Grant character failed");
                UUnitAssert.NotNull(grantTask.Result.Result, "Grant character failed");
                UUnitAssert.NotNull(grantTask.Result.Result.CharacterId, "Grant character failed");

                // Attempt to get characters again
                getCharsTask = PlayFabServerAPI.GetAllUsersCharactersAsync(request);
                getCharsTask.Wait();
                UUnitAssert.Null(getCharsTask.Result.Error, "Failed to GetChars");
                UUnitAssert.NotNull(getCharsTask.Result.Result, "Failed to GetChars");
                UUnitAssert.NotNull(getCharsTask.Result.Result.Characters, "Failed to GetChars");
                foreach (var eachCharacter in getCharsTask.Result.Result.Characters)
                {
                    if (eachCharacter.CharacterName == CHAR_NAME)
                    {
                        targetCharacter = eachCharacter;
                    }
                }
            }

            // Save the requested character
            UUnitAssert.NotNull(targetCharacter, "The test character did not exist, and was not successfully created");
            characterId = targetCharacter.CharacterId;
        }
Beispiel #3
0
        public void AccountInfo()
        {
            ClientModels.GetAccountInfoRequest request = new ClientModels.GetAccountInfoRequest();
            request.PlayFabId = playFabId;
            var task = PlayFabClientAPI.GetAccountInfoAsync(request);

            task.Wait();
            UUnitAssert.Null(task.Result.Error, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result.AccountInfo, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result.AccountInfo.TitleInfo, "Failed to get accountInfo");
            UUnitAssert.NotNull(task.Result.Result.AccountInfo.TitleInfo.Origination, "Failed to get Origination Enum");
            UUnitAssert.True(Enum.IsDefined(typeof(ClientModels.UserOrigination), task.Result.Result.AccountInfo.TitleInfo.Origination.Value), "Origination Enum not valid");
        }
Beispiel #4
0
        public void UserDataApi()
        {
            string TEST_KEY = "testCounter";

            ClientModels.UserDataRecord testCounter;
            int testCounterValueExpected, testCounterValueActual;

            var getRequest   = new ClientModels.GetUserDataRequest();
            var getDataTask1 = PlayFabClientAPI.GetUserDataAsync(getRequest);

            getDataTask1.Wait();
            UUnitAssert.Null(getDataTask1.Result.Error, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask1.Result.Result, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask1.Result.Result.Data, "UserData should have been retrieved from Api call");
            if (!getDataTask1.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter))
            {
                testCounter       = new ClientModels.UserDataRecord();
                testCounter.Value = "0";
            }
            int.TryParse(testCounter.Value, out testCounterValueExpected);
            testCounterValueExpected = (testCounterValueExpected + 1) % 100; // This test is about the expected value changing - but not testing more complicated issues like bounds

            var updateRequest = new ClientModels.UpdateUserDataRequest();

            updateRequest.Data           = new Dictionary <string, string>();
            updateRequest.Data[TEST_KEY] = testCounterValueExpected.ToString();
            var updateTask = PlayFabClientAPI.UpdateUserDataAsync(updateRequest);

            updateTask.Wait(); // The update doesn't return anything interesting except versionID.  It's better to just re-call GetUserData again below to verify the update
            UUnitAssert.Null(updateTask.Result.Error, "UpdateUserData call failed");
            UUnitAssert.NotNull(updateTask.Result.Result, "UpdateUserData call failed");

            getRequest = new ClientModels.GetUserDataRequest();
            var getDataTask2 = PlayFabClientAPI.GetUserDataAsync(getRequest);

            getDataTask2.Wait();
            UUnitAssert.Null(getDataTask2.Result.Error, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask2.Result.Result, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask2.Result.Result.Data, "UserData should have been retrieved from Api call");
            getDataTask2.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter);
            UUnitAssert.NotNull(testCounter, "The updated UserData was not found in the Api results");
            int.TryParse(testCounter.Value, out testCounterValueActual);
            UUnitAssert.Equals(testCounterValueExpected, testCounterValueActual);

            var timeUpdated = testCounter.LastUpdated;
            var testMin     = DateTime.UtcNow - TimeSpan.FromMinutes(5);
            var testMax     = testMin + TimeSpan.FromMinutes(10);

            UUnitAssert.True(testMin <= timeUpdated && timeUpdated <= testMax);
        }
Beispiel #5
0
        public void UserStatisticsApi()
        {
            int testStatExpected, testStatActual;

            var getRequest   = new ClientModels.GetUserStatisticsRequest();
            var getStatTask1 = PlayFabClientAPI.GetUserStatisticsAsync(getRequest);

            getStatTask1.Wait();
            UUnitAssert.Null(getStatTask1.Result.Error, "UserStatistics should have been retrieved from Api call");
            UUnitAssert.NotNull(getStatTask1.Result.Result, "UserStatistics should have been retrieved from Api call");
            UUnitAssert.NotNull(getStatTask1.Result.Result.UserStatistics, "UserStatistics should have been retrieved from Api call");
            if (!getStatTask1.Result.Result.UserStatistics.TryGetValue(TEST_STAT_NAME, out testStatExpected))
            {
                testStatExpected = TEST_STAT_BASE;
            }
            testStatExpected = ((testStatExpected + 1) % TEST_STAT_BASE) + TEST_STAT_BASE; // This test is about the expected value changing (incrementing through from TEST_STAT_BASE to TEST_STAT_BASE * 2 - 1)

            var updateRequest = new ClientModels.UpdateUserStatisticsRequest();

            updateRequest.UserStatistics = new Dictionary <string, int>();
            updateRequest.UserStatistics[TEST_STAT_NAME] = testStatExpected;
            var updateTask = PlayFabClientAPI.UpdateUserStatisticsAsync(updateRequest);

            updateTask.Wait(); // The update doesn't return anything, so can't test anything other than failure

            // Test update result - no data returned, so error or no error, based on Title settings
            if (!TITLE_CAN_UPDATE_SETTINGS)
            {
                UUnitAssert.Null(updateTask.Result.Result, "UpdateStatistics should have failed");
                UUnitAssert.NotNull(updateTask.Result.Error, "UpdateStatistics should have failed");
                return; // The rest of this tests changing settings - Which we verified we cannot do
            }
            else // if (CAN_UPDATE_SETTINGS)
            {
                UUnitAssert.Null(updateTask.Result.Error, "UpdateStatistics call failed");
                UUnitAssert.NotNull(updateTask.Result.Result, "UpdateStatistics call failed");
            }

            getRequest = new ClientModels.GetUserStatisticsRequest();
            var getStatTask2 = PlayFabClientAPI.GetUserStatisticsAsync(getRequest);

            getStatTask2.Wait();
            UUnitAssert.Null(getStatTask2.Result.Error, "UserStatistics should have been retrieved from Api call");
            UUnitAssert.NotNull(getStatTask2.Result.Result, "UserStatistics should have been retrieved from Api call");
            UUnitAssert.NotNull(getStatTask2.Result.Result.UserStatistics, "UserStatistics should have been retrieved from Api call");
            getStatTask2.Result.Result.UserStatistics.TryGetValue(TEST_STAT_NAME, out testStatActual);
            UUnitAssert.Equals(testStatExpected, testStatActual);
        }
Beispiel #6
0
        public void InvalidLogin()
        {
            // If the setup failed to log in a user, we need to create one.
            var request = new ClientModels.LoginWithEmailAddressRequest();

            request.TitleId  = PlayFabSettings.TitleId;
            request.Email    = USER_EMAIL;
            request.Password = USER_PASSWORD + "INVALID";
            var task = PlayFabClientAPI.LoginWithEmailAddressAsync(request);

            task.Wait();
            UUnitAssert.NotNull(task.Result);
            UUnitAssert.Null(task.Result.Result);
            UUnitAssert.NotNull(task.Result.Error);
            UUnitAssert.True(task.Result.Error.ErrorMessage.Contains("password"));
        }
Beispiel #7
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        public void LoginOrRegister()
        {
            if (!PlayFabClientAPI.IsClientLoggedIn()) // If we haven't already logged in...
            {
                var loginRequest = new ClientModels.LoginWithEmailAddressRequest();
                loginRequest.Email    = USER_EMAIL;
                loginRequest.Password = USER_PASSWORD;
                loginRequest.TitleId  = PlayFabSettings.TitleId;
                var loginTask = PlayFabClientAPI.LoginWithEmailAddressAsync(loginRequest);
                loginTask.Wait();

                if (loginTask.Result != null && loginTask.Result.Result != null) // If successful, track playFabId
                {
                    playFabId = loginTask.Result.Result.PlayFabId;               // Needed for subsequent tests
                }
            }

            if (PlayFabClientAPI.IsClientLoggedIn())
            {
                return; // Success, already logged in
            }
            // If the setup failed to log in a user, we need to create one.
            var registerRequest = new ClientModels.RegisterPlayFabUserRequest();

            registerRequest.TitleId  = PlayFabSettings.TitleId;
            registerRequest.Username = USER_NAME;
            registerRequest.Email    = USER_EMAIL;
            registerRequest.Password = USER_PASSWORD;
            var registerTask = PlayFabClientAPI.RegisterPlayFabUserAsync(registerRequest);

            registerTask.Wait();
            UUnitAssert.NotNull(registerTask.Result);
            UUnitAssert.Null(registerTask.Result.Error);
            UUnitAssert.NotNull(registerTask.Result.Result);

            playFabId = registerTask.Result.Result.PlayFabId; // Needed for subsequent tests

            UUnitAssert.True(PlayFabClientAPI.IsClientLoggedIn(), "User login failed");
        }
Beispiel #8
0
        public void CloudScript()
        {
            if (string.IsNullOrEmpty(PlayFabSettings.GetLogicURL()))
            {
                var getUrlTask = PlayFabClientAPI.GetCloudScriptUrlAsync(new ClientModels.GetCloudScriptUrlRequest());
                getUrlTask.Wait();
                UUnitAssert.Null(getUrlTask.Result.Error, "Failed to get LogicServerURL");
                UUnitAssert.NotNull(getUrlTask.Result.Result, "Failed to get LogicServerURL");
                UUnitAssert.False(string.IsNullOrEmpty(getUrlTask.Result.Result.Url), "Failed to get LogicServerURL");
                UUnitAssert.False(string.IsNullOrEmpty(PlayFabSettings.GetLogicURL()), "Failed to get LogicServerURL");
            }

            var request = new ClientModels.RunCloudScriptRequest();

            request.ActionId = "helloWorld";
            var cloudTask = PlayFabClientAPI.RunCloudScriptAsync(request);

            cloudTask.Wait();
            UUnitAssert.Null(cloudTask.Result.Error, "Failed to Execute CloudScript");
            UUnitAssert.NotNull(cloudTask.Result.Result, "Failed to Execute CloudScript");
            UUnitAssert.False(string.IsNullOrEmpty(cloudTask.Result.Result.ResultsEncoded), "Failed to Execute CloudScript");

            // Get the helloWorld return message
            JObject jobj = cloudTask.Result.Result.Results as JObject;

            UUnitAssert.NotNull(jobj);
            JToken jtok;

            jobj.TryGetValue("messageValue", out jtok);
            UUnitAssert.NotNull(jtok);
            JValue jval = jtok as JValue;

            UUnitAssert.NotNull(jval);
            string actualMessage = jval.Value as string;

            UUnitAssert.Equals("Hello " + playFabId + "!", actualMessage);
        }